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scrizzer_

Japan
Streamer Player
299 matches tracked 80 matches in 30 days

How does scrizzer_ play?

Rating 0.96 K/R 0.66 ADR 70.3 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.08 · Ø 1.05 better than 20%
Pistol kills per match 2.5
Zeus kills2 in 299 matches
Knife kills 9 in 299 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 7%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 30x 4K, 3 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 46%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether scrizzer_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 299 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOctNov

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −133 ELO
30 matches · 43% win rate
On Anubis −55 ELO
50 matches · 46% win rate
Between 6:00 and 12:00 −75 ELO, win rate 43%
On Saturdays −60 ELO, win rate 34%

scrizzer_ loses the most ELO in match 2 of the day: −133 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.96 · Ancient
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 45%
0.65 better than 10%
68.9 better than 4%
0.93 better than 14%
47% of 305 duels better than 23%
32% of 59 situations better than 31%
Ancient59
56% better than 60%
0.71 better than 28%
75.8 better than 18%
1.02 better than 39%
49% of 230 duels better than 33%
31% of 42 situations better than 33%
Anubis50
46% better than 24%
0.67 better than 14%
71.6 better than 7%
0.97 better than 22%
46% of 143 duels better than 19%
30% of 27 situations better than 29%
Dust 247
49% better than 36%
0.62 better than 4%
65.1 better than 1%
0.93 better than 12%
45% of 135 duels better than 16%
32% of 38 situations better than 31%
Nuke21
52% better than 35%
0.70 better than 23%
72.9 better than 8%
1.02 better than 34%
56% of 63 duels better than 68%
55% of 11 situations better than 80%
Cache14
50% -
0.60 -
66.4 -
0.87-
45% of 42 duels -
67% of 6 situations -
Inferno9
44% -
0.62 -
66.8 -
0.87-
52% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How scrizzer_ plays

Across 299 matches scrizzer_ averages K/R 0.66, ADR 70.3 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 70.3, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 59% headshots. The strongest map is Ancient with a 56% win rate in 59 matches. In 100 of 299 matches the rating was 1.10 or higher (33%), in 142 it was below 0.90. In 299 matches with detailed stats: 30 4Ks and 3 aces. scrizzer_ loses the most ELO in match 2 of the day (−133 ELO, win rate 43%). Things go best in match 4 of the day (+261 ELO, win rate 74%). Match no. 4 of the day goes best: 74% win rate, +261 ELO. Last 30 days: 80 matches, win rate 53%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.