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savszera

Canada
Streamer
157 matches tracked 20 matches in 30 days
ELO ▼ 16
1,094
30-day peak: 1,128
Rank NA
#48,588
Canada #6,321 in Canada

How does savszera play?

Rating 1.15 (from 42 matches) K/R 0.71 ADR 76.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 42 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsClutcherHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 5

Compared with 1,310 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

42% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 23%
Clutch 1v2 won 42%+21 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (45%).

Headshot rate 62%+17 pp · Ø 45% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.00+0.04 · Ø 0.96 better than 64%
Pistol kills per match 3.5
Knife kills 2 in 157 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 72%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 29%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 4x 4K, 1 ace in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 7.7+3.8 · Ø 3.9 better than 98%
Enemies flashed per round 0.35+0.11 · Ø 0.24 better than 80%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, ADR +17.6, Win rate +8 pp, ELO +150
= Stayed the same
Nothing clear
▼ Got worse
Rating −0.34, Headshots −2 pp

Nov 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.80
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
46 matches · 50% win rate
On Dust 2 −123 ELO
39 matches · 38% win rate
Between 18:00 and 24:00 −328 ELO, win rate 38%
On Saturdays −382 ELO, win rate 38%

savszera loses the most ELO on Mirage: −127 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.91 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 41 · Nuke

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.71 right on the average
78.3 right on the average
1.27-
70% of 40 duels better than 99%
43% of 7 situations better than 65%
Dust 239
38% better than 13%
0.71 right on the average
75.1 better than 31%
1.09-
61% of 33 duels better than 95%
50% of 4 situations better than 83%
Inferno21
48% better than 44%
0.78 better than 82%
82.4 better than 73%
1.11-
48% of 33 duels better than 38%
40% of 10 situations better than 55%
Anubis18
44% better than 29%
0.68 better than 35%
73.5 better than 26%
1.06-
37% of 19 duels better than 3%
100% of 3 situations better than 99%
Ancient15
27% better than 3%
0.66 better than 29%
69.4 better than 13%
1.08-
38% of 8 duels better than 7%
50% of 4 situations better than 83%
Nuke11
45% -
0.65 -
67.8 -
1.61-
63% of 8 duels -
-
Overpass4
100% -
1.01 -
96.6 -
1.54-
57% of 7 duels -
0% of 1 situations -
Cache3
33% -
0.72 -
85.0 -
1.11-
56% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How savszera plays

Across 157 matches savszera averages K/R 0.71 and ADR 76.4; the rating across the 42 rated matches is 1.15. Biggest strength: Headshot rate at 62%, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 23% of level 5 players. Averages 15.5 kills per match with 62% headshots. The strongest map is Mirage with a 50% win rate in 46 matches. In 22 of 42 matches the rating was 1.10 or higher (52%), in 14 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.41. savszera loses the most ELO on Mirage (−127 ELO, win rate 50%). Things go best in match 2 of the day (−71 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, −71 ELO. Improved over the last three months: K/R +0.10, ADR +17.6, Win rate +8 pp, ELO +150. Got weaker: Rating −0.34, Headshots −2 pp. Last 30 days: 20 matches, win rate 50%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.