savchiik_

Serbia
Streamer
281 matches tracked 28 matches in 30 days
ELO ▼ 132
1,185
30-day peak: 1,352
Rank EU
#1,022,572
Serbia #8,910 in Serbia

How does savchiik_ play?

Rating 1.00 (from 146 matches) K/R 0.72 ADR 83.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
EntryMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 52%+3 pp · Ø 49% better than 77%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 48%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 23%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (44%).

Headshot rate 33%−11 pp · Ø 44% better than 5%
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.93−0.04 · Ø 0.97 better than 39%
Pistol kills per match 3.1
Knife kills 7 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so slightly above the average (3.7%).

2K rounds 13.1%+0.4 pp · Ø 12.7% better than 61%
3K rounds 4.1%+0.4 pp · Ø 3.7% better than 72%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 36x 4K, 3 aces in 146 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.8).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 1.7−2.1 · Ø 3.8 better than 6%
Enemies flashed per round 0.25+0.01 · Ø 0.24 better than 53%
Deaths per round 77%+4 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, ADR +5.3, Headshots +4 pp, Win rate +4 pp, ELO +380
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −199 ELO
31 matches · 39% win rate
On Mirage −155 ELO
101 matches · 50% win rate
On Saturdays +73 ELO, win rate 41%

savchiik_ loses the most ELO in match 4 of the day: −199 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 38 · Inferno

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
50% right on the average
0.72 better than 57%
84.8 better than 81%
0.98 better than 52%
55% of 323 duels better than 81%
10% of 20 situations better than 2%
Dust 259
49% better than 51%
0.69 better than 42%
76.4 better than 41%
0.97 right on the average
46% of 215 duels better than 36%
45% of 20 situations better than 75%
Nuke47
49% better than 33%
0.76 better than 72%
86.5 better than 83%
1.01 better than 59%
51% of 125 duels better than 54%
44% of 16 situations better than 67%
Anubis32
47% better than 44%
0.65 better than 19%
82.3 better than 67%
0.94 better than 35%
54% of 142 duels better than 72%
56% of 9 situations better than 89%
Inferno20
60% better than 74%
0.75 better than 78%
88.2 better than 92%
1.17-
48% of 65 duels better than 42%
40% of 5 situations better than 60%
Overpass11
27% -
0.70 -
80.8 -
-
-
-
Ancient10
50% -
0.78 -
85.6 -
1.17-
63% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How savchiik_ plays

Across 281 matches savchiik_ averages K/R 0.72 and ADR 83.1; the rating across the 146 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 93% of level 5 players. Most room to improve: Headshot rate at 33%, better than only 5% of level 5 players. Averages 15.8 kills per match with 33% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 54 of 146 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 146 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.05. savchiik_ loses the most ELO in match 4 of the day (−199 ELO, win rate 39%). Things go best on Dust 2 (+158 ELO, win rate 49%). Match no. 1 of the day goes best: 54% win rate, +360 ELO. Improved over the last three months: K/R +0.04, ADR +5.3, Headshots +4 pp, Win rate +4 pp, ELO +380. Last 30 days: 28 matches, win rate 39%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.