savaaaru

Japan
Streamer

19 followers 23 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

146 matches tracked
ELO ▼ 9
2,016
30-day peak: 2,068
Rank EU
#239,312
Japan #6,707 in Japan

How does savaaaru play?

Rating 1.12 K/R 0.80 ADR 83.2 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 146 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 3.3
Knife kills 2 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 27x 4K, 4 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +6.7, Headshots +4 pp, ELO +62
= Stayed the same
K/R at 0.81, Rating at 1.13
▼ Got worse
Win rate −25 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
41 matches · 41% win rate
On Ancient −45 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −38 ELO, win rate 35%

savaaaru loses the most ELO in match 1 of the day: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Reached level 10 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage
  4. Recorded match no. 100 · Mirage
  5. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
54% better than 63%
0.84 better than 88%
86.7 better than 78%
1.20 better than 91%
51% of 261 duels right on the average
35% of 37 situations better than 42%
Dust 238
53% better than 60%
0.79 better than 76%
80.9 better than 55%
1.11 better than 77%
55% of 195 duels better than 73%
43% of 21 situations better than 62%
Anubis24
54% better than 59%
0.81 better than 81%
85.9 better than 78%
1.10 better than 73%
52% of 109 duels better than 55%
37% of 19 situations better than 49%
Ancient20
45% better than 28%
0.76 better than 60%
80.6 better than 44%
1.03 right on the average
47% of 116 duels better than 25%
33% of 12 situations better than 36%
Cache3
33% -
0.61 -
70.2 -
1.03-
50% of 10 duels -
-
Nuke3
33% -
0.59 -
62.1 -
0.71-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How savaaaru plays

Across 146 matches savaaaru averages K/R 0.80, ADR 83.2 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 54% win rate in 56 matches. In 75 of 146 matches the rating was 1.10 or higher (51%), in 41 it was below 0.90. In 124 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. savaaaru loses the most ELO in match 1 of the day (−75 ELO, win rate 41%). Things go best from match 5 of the day (+280 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +280 ELO. Improved over the last three months: ADR +6.7, Headshots +4 pp, ELO +62. Got weaker: Win rate −25 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13. Last 30 days: 9 matches, win rate 33%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.