Saturday_F
How does Saturday_F play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (453 matches).
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average41% headshots and so well below the average (48%).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.89. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 0.94 (at the start 0.95). Clearly below the average (1.02).
Damage per round (ADR)
Best month: November 2026 with 87.4. Last 3 months: 75.3 (at the start 76.2). Slightly below the average (79.9).
Share of headshot kills
Best month: November 2026 with 49%. Last 3 months: 42% (at the start 39%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 50% (at the start 52%). Just below the average (51%).
Best month: October 2026 with 1,993. Last 3 months: 1,875 (at the start 1,820).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 46%.
Patterns
From the last 509 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Saturday_F loses the most ELO in match 2 of the day: −415 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 500 · Ancient
- Most kills in a match: 32 · Inferno
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.00 · Anubis
Maps in detail
from the last 509 matchesCompared with players on the same level who have at least 15 matches on the map.
How Saturday_F plays
Across 509 matches Saturday_F averages K/R 0.68, ADR 75.6 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Anubis with a 54% win rate in 119 matches. In 146 of 509 matches the rating was 1.10 or higher (29%), in 243 it was below 0.90. In 453 matches with detailed stats: 58 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. Saturday_F loses the most ELO in match 2 of the day (−415 ELO, win rate 41%). Things go best from match 5 of the day (+852 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +852 ELO. Improved over the last three months: Headshots +3 pp, ELO +55. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 75.3, Win rate at 50%. Last 30 days: 146 matches, win rate 50%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.