satellitt

Russia
Player
202 matches tracked 24 matches in 30 days
ELO ▲ 264
857
30-day peak: 857
Rank EU
#1,545,778
Russia #437,792 in Russia

How does satellitt play?

Rating 1.13 (from 77 matches) K/R 0.71 ADR 74.1 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 77 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More 1v1 and 1v2 wins than the level 3 average.
AWPerMulti-killsClutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 3

Compared with 592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 65%
Opening duels won 56%+9 pp · Ø 47% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 51%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 82%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (40%).

Headshot rate 32%−8 pp · Ø 40% better than 6%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.02+0.09 · Ø 0.93 better than 84%
Pistol kills per match 2.2
Knife kills 14 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.4%).

2K rounds 14.9%+2.8 pp · Ø 12.1% better than 97%
3K rounds 5.2%+1.8 pp · Ø 3.4% better than 98%
MVPs per match 2.00.0 · Ø 2.0 right on the average
4Ks and aces 16x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 25%−8 pp · Ø 33% better than 10%
Utility damage per round 1.7−1.8 · Ø 3.5 better than 11%
Enemies flashed per round 0.23+0.01 · Ø 0.22 better than 51%
Deaths per round 70%−4 pp · Ø 74% better than 89%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.23, ADR +19.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp, Win rate −5 pp, ELO −67

Sep to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

1.10
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 1.10. Last 3 months: 0.89 (at the start 0.66). Well above the average (0.68).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −204 ELO
48 matches · 40% win rate
In match 1 of the day −198 ELO
79 matches · 42% win rate
Between 6:00 and 12:00 −174 ELO, win rate 33%
On Sundays −234 ELO, win rate 33%

satellitt loses the most ELO on Mirage: −204 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.49 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 51%
0.72 better than 74%
77.7 better than 64%
1.09 better than 92%
52% of 93 duels better than 76%
62% of 13 situations better than 96%
Mirage48
40% better than 20%
0.70 better than 55%
71.2 better than 25%
1.13 better than 95%
56% of 94 duels better than 89%
29% of 24 situations better than 26%
Ancient32
53% better than 63%
0.75 better than 76%
74.2 better than 42%
1.22 better than 99%
59% of 59 duels better than 96%
22% of 9 situations better than 22%
Inferno20
50% right on the average
0.71 better than 72%
70.5 better than 31%
0.82-
50% of 8 duels better than 59%
33% of 3 situations better than 42%
Nuke16
56% better than 59%
0.75 better than 66%
79.4 better than 58%
1.11-
43% of 14 duels better than 23%
50% of 2 situations better than 79%
Anubis12
42% -
0.67 -
74.6 -
1.22-
58% of 24 duels -
50% of 8 situations -
Cache5
60% -
0.64 -
74.7 -
1.12-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How satellitt plays

Across 202 matches satellitt averages K/R 0.71 and ADR 74.1; the rating across the 77 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 99% of level 3 players. Most room to improve: Headshot rate at 32%, better than only 6% of level 3 players. Averages 15.5 kills per match with 32% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 36 of 77 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 66 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: November 2026 at 1.61. satellitt loses the most ELO on Mirage (−204 ELO, win rate 40%). Things go best in match 2 of the day (+208 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +208 ELO. Improved over the last three months: K/R +0.23, ADR +19.3. Got weaker: Headshots −11 pp, Win rate −5 pp, ELO −67. Last 30 days: 24 matches, win rate 58%, net ELO +256.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.