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sat_jr

Iraq
Moderator Streamer Player Viewer
207 matches tracked 17 matches in 30 days
ELO ▲ 6
1,600
30-day peak: 1,649
Rank SEA ▼ 8,274 places
#17,999
Iraq #409 in Iraq
30 days · prev. #9,725 · best #9,725

How does sat_jr play?

Rating 1.00 (from 146 matches) K/R 0.72 ADR 77.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 146 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (48%).

Headshot rate 36%−12 pp · Ø 48% better than 5%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.7
Knife kills 22 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 32%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +139
= Stayed the same
ADR at 75.6, Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.07

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −122 ELO
36 matches · 47% win rate
On Anubis −81 ELO
22 matches · 45% win rate
On Wednesdays −94 ELO, win rate 39%

sat_jr loses the most ELO in match 3 of the day: −122 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 33 · Overpass

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
45% better than 29%
0.68 better than 23%
73.0 better than 14%
0.95 better than 27%
51% of 251 duels right on the average
39% of 41 situations better than 55%
Dust 248
58% better than 74%
0.77 better than 71%
84.0 better than 69%
1.12 better than 81%
59% of 143 duels better than 90%
38% of 26 situations right on the average
Ancient24
67% better than 91%
0.75 better than 63%
82.4 better than 63%
1.07-
52% of 66 duels better than 58%
57% of 7 situations better than 91%
Anubis22
45% better than 31%
0.75 better than 62%
82.8 better than 64%
0.99 better than 42%
57% of 82 duels better than 83%
44% of 18 situations better than 66%
Inferno21
52% better than 53%
0.66 better than 21%
70.7 better than 9%
0.91-
56% of 64 duels better than 74%
38% of 8 situations right on the average
Nuke11
55% -
0.64 -
68.4 -
0.86-
41% of 32 duels -
56% of 9 situations -
Cache5
60% -
1.09 -
96.6 -
1.31-
73% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sat_jr plays

Across 207 matches sat_jr averages K/R 0.72 and ADR 77.9; the rating across the 146 rated matches is 1.00. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 8 players. Averages 15.5 kills per match with 36% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 46 of 146 matches the rating was 1.10 or higher (32%), in 61 it was below 0.90. In 103 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. sat_jr loses the most ELO in match 3 of the day (−122 ELO, win rate 47%). Things go best in match 1 of the day (+368 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +368 ELO. Improved over the last three months: Headshots +4 pp, ELO +139. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 75.6, Win rate at 54%. Last 30 days: 17 matches, win rate 47%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.