sappph1re

Russia
Player
353 matches tracked 54 matches in 30 days
ELO ▲ 301
2,363
30-day peak: 2,387
Rank EU
#85,379
Russia #24,290 in Russia

How does sappph1re play?

Rating 0.99 (from 251 matches) K/R 0.75 ADR 82.4 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 251 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 3.0
Knife kills 24 in 353 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 51%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 17x 4K, 2 aces in 85 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +268
= Stayed the same
K/R at 0.77, ADR at 83.6, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −180 ELO
68 matches · 38% win rate
On Nuke −20 ELO
42 matches · 50% win rate
On Saturdays −229 ELO, win rate 38%

sappph1re loses the most ELO on Dust 2: −180 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.02 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
63% better than 87%
0.78 better than 68%
84.5 better than 69%
1.01 better than 41%
48% of 622 duels better than 30%
38% of 39 situations right on the average
Dust 268
38% better than 8%
0.70 better than 30%
78.9 better than 40%
0.94 better than 17%
47% of 344 duels better than 26%
29% of 24 situations better than 24%
Ancient42
55% better than 57%
0.77 better than 61%
84.7 better than 66%
1.01 better than 42%
50% of 143 duels better than 39%
41% of 17 situations better than 58%
Nuke42
50% better than 34%
0.77 better than 59%
81.3 better than 48%
1.01 better than 39%
53% of 139 duels right on the average
18% of 11 situations better than 9%
Anubis40
50% better than 43%
0.70 better than 28%
78.6 better than 36%
0.92 better than 12%
47% of 195 duels better than 25%
29% of 17 situations better than 28%
Cache14
64% -
0.83 -
86.9 -
1.32-
58% of 45 duels -
29% of 7 situations -
Inferno13
38% -
0.67 -
80.1 -
0.85-
43% of 53 duels -
33% of 3 situations -
Overpass4
50% -
0.78 -
92.9 -
-
-
-
Vertigo3
33% -
0.86 -
85.8 -
1.15-
48% of 21 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sappph1re plays

Across 353 matches sappph1re averages K/R 0.75 and ADR 82.4; the rating across the 251 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 91 of 251 matches the rating was 1.10 or higher (36%), in 108 it was below 0.90. In 85 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. sappph1re loses the most ELO on Dust 2 (−180 ELO, win rate 38%). Things go best on Mirage (+493 ELO, win rate 63%). Match no. 1 of the day goes best: 65% win rate, +442 ELO. Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +268. Unchanged in recent months: K/R at 0.77, ADR at 83.6, Headshots at 47%. Last 30 days: 54 matches, win rate 63%, net ELO +331.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.