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santybarss

Argentina
Streamer

149 followers 6 streams in 30 days last live on Nov 4, 2026

386 matches tracked 85 matches in 30 days
ELO ▲ 101
679
30-day peak: 810
Rank SA
#89,591
Argentina #32,021 in Argentina

How does santybarss play?

Rating 0.73 K/R 0.51 ADR 58.7 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 24%
Rating distribution from 386 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 5% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 60%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 about average weaker than most
Level 2

Compared with 682 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (46%).

Rounds with first kill 7%−2 pp · Ø 9% better than 23%
Opening duels won 39%−7 pp · Ø 46% better than 7%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 22%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 5%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.69 K/D and so well below the average (0.91).

Headshot rate 41%+1 pp · Ø 40% better than 51%
AWP share of kills 4%−8 pp · Ø 12% better than 27%
K/D 0.69−0.22 · Ø 0.91 better than 5%
Pistol kills per match 1.5
Knife kills 1 in 386 matches

Impact

Weakness
Damage and big rounds

1.1 MVPs per match and so well below the average (1.9).

2K rounds 8.1%−4.2 pp · Ø 12.3% better than 3%
3K rounds 1.8%−1.6 pp · Ø 3.4% better than 4%
MVPs per match 1.1−0.8 · Ø 1.9 better than 2%
4Ks and aces 21x 4K, 3 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.2).

Utility hit rate 32%−1 pp · Ø 33% better than 46%
Utility damage per round 2.4−0.8 · Ø 3.2 better than 27%
Enemies flashed per round 0.17−0.03 · Ø 0.20 better than 38%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +242, Clutch 1v1 +7 pp
= Stayed the same
K/R at 0.52, ADR at 58.7, Headshots at 41%, First kills at 7%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: October 2026 with 0.53. Last 3 months: 0.52 (at the start 0.50). Well below the average (0.67).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −293 ELO
78 matches · 41% win rate
On Ancient −202 ELO
27 matches · 30% win rate
Between 18:00 and 24:00 −189 ELO, win rate 41%

santybarss loses the most ELO in match 2 of the day: −293 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.76 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2159
50% better than 56%
0.54 better than 5%
60.1 better than 3%
0.77 better than 7%
40% of 628 duels better than 16%
28% of 72 situations better than 27%
Mirage93
49% better than 52%
0.50 better than 3%
58.7 better than 3%
0.70 better than 4%
40% of 360 duels better than 16%
44% of 34 situations better than 73%
Cache37
68% better than 86%
0.51 better than 1%
56.5 better than 1%
0.75 better than 1%
46% of 133 duels better than 22%
35% of 23 situations better than 38%
Anubis36
53% better than 66%
0.53 better than 3%
59.9 better than 2%
0.75 better than 4%
35% of 115 duels better than 5%
31% of 13 situations better than 35%
Ancient27
30% better than 4%
0.42 better than 1%
51.1 better than 1%
0.61 better than 1%
26% of 73 duels better than 1%
24% of 17 situations better than 17%
Nuke23
39% better than 11%
0.52 better than 2%
61.2 better than 2%
0.70 better than 2%
40% of 96 duels better than 9%
13% of 8 situations better than 5%
Inferno11
9% -
0.41 -
53.9 -
0.57-
28% of 40 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How santybarss plays

Across 386 matches santybarss averages K/R 0.51, ADR 58.7 and a rating of 0.73. Most room to improve: Damage per round (ADR) at 58.7, better than only 3% of level 2 players. Averages 11.1 kills per match with 41% headshots. The strongest map is Cache with a 68% win rate in 37 matches. In 34 of 386 matches the rating was 1.10 or higher (9%), in 292 it was below 0.90. In 386 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 0.76. santybarss loses the most ELO in match 2 of the day (−293 ELO, win rate 41%). Things go best in match 4 of the day (+349 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +349 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +242, Clutch 1v1 +7 pp. Unchanged in recent months: K/R at 0.52, ADR at 58.7, Headshots at 41%, First kills at 7%. Last 30 days: 85 matches, win rate 52%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.