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santana_cs2

Ukraine
Streamer
279 matches tracked 135 matches in 30 days
ELO ▼ 78
885
30-day peak: 1,102
Rank EU
#1,560,698
Ukraine #79,704 in Ukraine

How does santana_cs2 play?

Rating 0.87 (from 228 matches) K/R 0.65 ADR 78.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 228 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

Level 3

Compared with 404 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 75%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 87%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.95).

Headshot rate 44%+3 pp · Ø 41% better than 64%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.85−0.10 · Ø 0.95 better than 19%
Pistol kills per match 2.1
Knife kills 2 in 279 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.7%).

2K rounds 11.8%−0.8 pp · Ø 12.6% better than 35%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 26%
MVPs per match 1.9−0.2 · Ø 2.1 better than 40%
4Ks and aces 25x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.5).

Utility hit rate 45%+11 pp · Ø 34% better than 97%
Utility damage per round 7.7+4.2 · Ø 3.5 better than 97%
Enemies flashed per round 0.51+0.30 · Ø 0.21 better than 95%
Deaths per round 77%+3 pp · Ø 74% better than 18%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 79.5
▼ Got worse
Headshots −3 pp, Win rate −10 pp, ELO −354

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: May 2026 with 0.68. Last 3 months: 0.67 (at the start 0.63). Slightly below the average (0.70).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −466 ELO
57 matches · 37% win rate
In match 2 of the day −341 ELO
64 matches · 39% win rate
On Saturdays −80 ELO, win rate 44%

santana_cs2 loses the most ELO on Mirage: −466 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 1.78 · Cache
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
54% better than 74%
0.63 better than 23%
77.3 better than 57%
0.86 better than 20%
45% of 344 duels better than 34%
43% of 42 situations better than 66%
Mirage57
37% better than 12%
0.68 better than 47%
81.7 better than 81%
0.87 better than 25%
48% of 246 duels better than 56%
20% of 15 situations better than 11%
Anubis45
47% right on the average
0.67 better than 36%
77.8 better than 52%
0.91 better than 33%
45% of 184 duels better than 30%
37% of 19 situations better than 53%
Inferno33
48% better than 44%
0.64 better than 28%
76.8 better than 47%
0.87 better than 22%
47% of 140 duels better than 36%
73% of 11 situations better than 98%
Ancient25
60% better than 79%
0.66 better than 38%
79.5 better than 67%
0.92 better than 44%
54% of 82 duels better than 80%
44% of 9 situations better than 70%
Nuke17
59% better than 70%
0.57 better than 5%
70.1 better than 16%
0.74 better than 3%
39% of 77 duels better than 7%
33% of 9 situations better than 31%
Cache10
60% -
0.72 -
81.3 -
1.11-
54% of 35 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How santana_cs2 plays

Across 279 matches santana_cs2 averages K/R 0.65 and ADR 78.1; the rating across the 228 rated matches is 0.87. Biggest strength: Utility hit rate at 45%, better than 97% of level 3 players. Most room to improve: Rating at 0.87, better than only 17% of level 3 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 44 of 228 matches the rating was 1.10 or higher (19%), in 132 it was below 0.90. In 186 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 0.92. santana_cs2 loses the most ELO on Mirage (−466 ELO, win rate 37%). Things go best in match 1 of the day (+349 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +349 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −354. Unchanged in recent months: ADR at 79.5. Last 30 days: 135 matches, win rate 49%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.