sanryuuuu

MD
Streamer
105 matches tracked 64 matches in 30 days

How does sanryuuuu play?

Rating 0.88 K/R 0.63 ADR 69.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 41%
better than most on level 3 about average weaker than most
Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 16%
Opening duels won 47%−1 pp · Ø 48% better than 45%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−4 pp · Ø 37% better than 28%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 24%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.93).

Headshot rate 43%+2 pp · Ø 41% better than 61%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.86−0.07 · Ø 0.93 better than 28%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.0).

2K rounds 11.0%−1.4 pp · Ø 12.4% better than 22%
3K rounds 3.0%−0.5 pp · Ø 3.5% better than 32%
MVPs per match 1.4−0.6 · Ø 2.0 better than 4%
4Ks and aces 14x 4K, 0 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 24%
Utility damage per round 3.9+0.2 · Ø 3.7 better than 58%
Enemies flashed per round 0.16−0.06 · Ø 0.22 better than 30%
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
Whether sanryuuuu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −137 ELO
31 matches · 35% win rate
On Mirage −80 ELO
34 matches · 44% win rate
Between 12:00 and 18:00 −144 ELO, win rate 30%

sanryuuuu loses the most ELO on Dust 2: −137 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 31 · Cache
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 35%
0.60 better than 13%
68.6 better than 16%
0.84 better than 16%
48% of 93 duels better than 54%
30% of 37 situations better than 30%
Dust 231
35% better than 9%
0.58 better than 8%
63.2 better than 4%
0.81 better than 10%
36% of 96 duels better than 5%
32% of 28 situations better than 35%
Anubis13
38% -
0.69 -
77.8 -
0.95-
58% of 33 duels -
50% of 14 situations -
Cache11
55% -
0.57 -
65.5 -
0.83-
49% of 43 duels -
29% of 7 situations -
Inferno6
50% -
0.87 -
89.2 -
1.24-
85% of 13 duels -
43% of 7 situations -
Ancient5
20% -
0.68 -
78.0 -
0.94-
35% of 17 duels -
22% of 9 situations -
Nuke4
75% -
0.77 -
84.7 -
1.05-
73% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanryuuuu plays

Across 105 matches sanryuuuu averages K/R 0.63, ADR 69.9 and a rating of 0.88. Most room to improve: Rounds with first kill at 7%, better than only 16% of level 3 players. Averages 13.5 kills per match with 43% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 24 of 105 matches the rating was 1.10 or higher (23%), in 63 it was below 0.90. In 105 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. sanryuuuu loses the most ELO on Dust 2 (−137 ELO, win rate 35%). Things go best with vasea_2019 on the team (Win rate 50% in 54 matches). Last 30 days: 64 matches, win rate 38%, net ELO −288.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.