sanez33

Poland
Streamer

161 followers 1 stream in 30 days 7 avg. viewers last live on Oct 26, 2026

234 matches tracked
ELO ▼ 24
1,554
30-day peak: 1,578
Rank EU
#592,656
Poland #36,308 in Poland

How does sanez33 play?

Rating 0.97 (from 112 matches) K/R 0.69 ADR 72.9 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 112 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 98%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.93−0.07 · Ø 1.00 better than 21%
Pistol kills per match 2.6
Knife kills 2 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 6%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 8x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +259
= Stayed the same
K/R at 0.66, Rating at 0.92
▼ Got worse
ADR −5.3

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −199 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 −243 ELO, win rate 44%
On Sundays −199 ELO, win rate 38%

sanez33 loses the most ELO on Ancient: −199 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Cache
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 66%
0.68 better than 25%
72.0 better than 12%
0.89 better than 12%
49% of 127 duels better than 40%
13% of 15 situations better than 4%
Dust 249
51% better than 52%
0.73 right on the average
74.8 better than 20%
1.08 better than 73%
53% of 90 duels better than 64%
43% of 14 situations better than 66%
Ancient33
39% better than 15%
0.73 right on the average
77.3 better than 30%
1.00 better than 47%
51% of 89 duels right on the average
0% of 7 situations better than 1%
Anubis24
67% better than 92%
0.66 better than 15%
67.4 better than 2%
0.97-
39% of 46 duels better than 3%
43% of 7 situations better than 65%
Inferno23
48% better than 36%
0.62 better than 9%
69.8 better than 8%
0.94-
34% of 35 duels better than 1%
100% of 2 situations better than 99%
Cache16
38% better than 7%
0.74 better than 47%
80.6 better than 45%
1.03-
50% of 24 duels better than 33%
0% of 4 situations better than 2%
Nuke10
40% -
0.68 -
72.1 -
0.87-
40% of 20 duels -
50% of 2 situations -
Overpass9
22% -
0.60 -
62.3 -
0.60-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sanez33 plays

Across 234 matches sanez33 averages K/R 0.69 and ADR 72.9; the rating across the 112 rated matches is 0.97. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 14.9 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 34 of 112 matches the rating was 1.10 or higher (30%), in 51 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. sanez33 loses the most ELO on Ancient (−199 ELO, win rate 39%). Things go best on Mirage (+186 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, +76 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +259. Got weaker: ADR −5.3. Unchanged in recent months: K/R at 0.66, Rating at 0.92. Last 30 days: 2 matches, win rate 0%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.