sandrion_

GE
Player
333 matches tracked 84 matches in 30 days

How does sandrion_ play?

Rating 0.95 K/R 0.70 ADR 77.6 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 333 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 51%+1 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 17%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly above the average (44%).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.94−0.03 · Ø 0.97 better than 46%
Pistol kills per match 2.2
Knife kills 4 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 37%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 20x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 31%
Enemies flashed per round 0.18−0.06 · Ø 0.24 better than 33%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 77.5, Headshots at 47%
▼ Got worse
Win rate −3 pp, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −155 ELO
62 matches · 44% win rate
On Inferno −42 ELO
38 matches · 42% win rate
On Saturdays −218 ELO, win rate 39%

sandrion_ loses the most ELO on Dust 2: −155 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
51% better than 59%
0.73 better than 67%
80.5 better than 64%
0.99 better than 59%
54% of 410 duels better than 78%
30% of 63 situations better than 32%
Dust 262
44% better than 30%
0.67 better than 33%
73.7 better than 24%
0.93 better than 34%
53% of 232 duels better than 73%
44% of 36 situations better than 69%
Anubis58
53% better than 63%
0.72 right on the average
82.6 better than 67%
0.97 better than 48%
51% of 243 duels better than 64%
37% of 30 situations better than 52%
Ancient40
48% better than 43%
0.59 better than 6%
69.5 better than 9%
0.81 better than 6%
41% of 158 duels better than 10%
29% of 14 situations better than 29%
Inferno38
42% better than 26%
0.69 right on the average
76.0 better than 44%
0.96 right on the average
47% of 136 duels better than 38%
33% of 21 situations better than 43%
Nuke17
41% better than 16%
0.74 better than 60%
80.3 better than 56%
0.99 better than 52%
51% of 61 duels right on the average
30% of 10 situations better than 33%
Cache14
43% -
0.73 -
77.2 -
1.02-
49% of 49 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sandrion_ plays

Across 333 matches sandrion_ averages K/R 0.70, ADR 77.6 and a rating of 0.95. Most room to improve: Utility hit rate at 28%, better than only 14% of level 5 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Anubis with a 53% win rate in 58 matches. In 103 of 333 matches the rating was 1.10 or higher (31%), in 147 it was below 0.90. In 149 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. sandrion_ loses the most ELO on Dust 2 (−155 ELO, win rate 44%). Things go best on Mirage (+377 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, +282 ELO. Got weaker: Win rate −3 pp, ELO −105. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 77.5, Headshots at 47%. Last 30 days: 84 matches, win rate 45%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.