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SandoAK47

Argentina
Streamer
220 matches tracked 64 matches in 30 days
ELO ▼ 238
1,226
30-day peak: 1,496
Rank SA
#43,065
Argentina #12,750 in Argentina

How does SandoAK47 play?

Rating 0.96 K/R 0.67 ADR 72.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 220 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 47%−3 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (45%).

Headshot rate 58%+13 pp · Ø 45% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.02 · Ø 0.98 better than 44%
Pistol kills per match 2.4
Knife kills 8 in 220 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.0%).

2K rounds 11.5%−1.5 pp · Ø 13.0% better than 16%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 20%
4Ks and aces 44x 4K, 4 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.25).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 72%
Enemies flashed per round 0.47+0.22 · Ø 0.25 better than 91%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −9.1, Headshots −3 pp, Win rate −7 pp, ELO −102, First kills −2 pp, Clutch 1v1 −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.56
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.72).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −216 ELO
49 matches · 41% win rate
On Nuke −78 ELO
28 matches · 50% win rate
On Fridays −142 ELO, win rate 40%

SandoAK47 loses the most ELO from match 5 of the day: −216 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage
  4. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
54% better than 65%
0.66 better than 24%
69.8 better than 10%
0.95 better than 36%
46% of 322 duels better than 30%
33% of 72 situations better than 38%
Dust 260
52% better than 59%
0.69 better than 36%
74.0 better than 21%
0.99 better than 48%
45% of 239 duels better than 22%
56% of 45 situations better than 91%
Nuke28
50% better than 42%
0.67 better than 27%
70.8 better than 13%
0.94 better than 32%
54% of 70 duels better than 71%
26% of 27 situations better than 19%
Anubis11
64% -
0.76 -
75.2 -
1.16-
59% of 34 duels -
44% of 9 situations -
Ancient9
44% -
0.73 -
80.3 -
1.00-
52% of 25 duels -
29% of 7 situations -
Inferno9
33% -
0.70 -
81.2 -
0.96-
43% of 30 duels -
38% of 8 situations -
Cache5
20% -
0.48 -
63.9 -
0.70-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SandoAK47 plays

Across 220 matches SandoAK47 averages K/R 0.67, ADR 72.0 and a rating of 0.96. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: Damage per round (ADR) at 72.0, better than only 11% of level 6 players. Averages 15.1 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 68 of 220 matches the rating was 1.10 or higher (31%), in 101 it was below 0.90. In 220 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. SandoAK47 loses the most ELO from match 5 of the day (−216 ELO, win rate 41%). Things go best in match 1 of the day (+304 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +304 ELO. Got weaker: K/R −0.09, Rating −0.11, ADR −9.1, Headshots −3 pp, Win rate −7 pp, ELO −102, First kills −2 pp, Clutch 1v1 −10 pp. Last 30 days: 64 matches, win rate 45%, net ELO −208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.