san_morino47

Netherlands
Premium Tester Streamer
260 matches tracked 30 matches in 30 days Follow on Twitch

How does san_morino47 play?

Rating 1.04 (from 113 matches) K/R 0.67 ADR 73.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 9%−2 pp better than 50%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.7
Knife kills 1 in 260 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 14x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.2+2.1 better than 89%
Enemies flashed per round 0.52+0.22 better than 93%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.17, ADR +13.0, ELO +68
= Stayed the same
Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.60).

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −210 ELO
50 matches · 46% wins
On Ancient −150 ELO
62 matches · 48% wins
Between 12:00 and 18:00 −30 ELO, win rate 46%
On Saturdays −156 ELO, win rate 44%

san_morino47 loses the most ELO in match 2 of the day: −210 ELO, 46% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 1.82 · Ancient
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
48% better than 33%
0.69 better than 22%
74.2 better than 13%
1.04 better than 54%
54% of 192 duels better than 62%
34% of 29 situations better than 41%
Anubis60
55% better than 58%
0.68 better than 19%
77.1 better than 28%
1.07 better than 59%
52% of 162 duels level
13% of 24 situations better than 5%
Inferno51
53% level
0.61 better than 2%
68.7 better than 3%
0.98 better than 23%
46% of 141 duels better than 15%
40% of 15 situations level
Cache36
53% -
0.70 -
76.0 -
1.08-
57% of 94 duels -
36% of 11 situations -
Overpass26
54% -
0.57 -
62.6 -
-
40% of 10 duels -
0% of 1 situations -
Nuke20
50% better than 30%
0.72 better than 36%
74.6 better than 21%
1.08-
49% of 65 duels better than 36%
14% of 7 situations better than 7%
Dust 24
25% -
0.53 -
58.6 -
0.75-
17% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How san_morino47 plays

Across 260 matches san_morino47 averages K/R 0.67 and ADR 73.9; the rating across the 113 rated matches is 1.04. Biggest strength: Utility damage per round at 6.2. That is better than 89% of players on level 10. Most room to improve: K/D at 0.91. That is better than only 10% of players on level 10. On average 14.6 kills per match, 55% of them headshots. The strongest map is Anubis with a 55% win rate in 60 matches. In 47 of 113 matches the rating was 1.10 or higher (42%), in 40 it was below 0.90. In 116 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. san_morino47 loses the most ELO in match 2 of the day (−210 ELO, win rate 46%). Things go best in match 3 of the day (+290 ELO, win rate 64%). Improved over the last three months: K/R +0.17, ADR +13.0, ELO +68. Unchanged in recent months: Headshots at 55%, Win rate at 53%. Last 30 days: 30 matches, win rate 60%, ELO balance +161.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.