SAMURAI174_
LIVE 5,554 followers 10 streams in 30 days 6 avg. viewers last live on Oct 31, 2026
How does SAMURAI174_ play?
Compared with 626 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so just below the average (48%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average0.97 K/D and so just above the average (0.93).
Impact
AverageExactly 2 kills in 13.8% of rounds and so clearly above the average (12.5%).
Utility and deaths
AverageDied in 77% of rounds and so clearly above the average (74%). Lower is better.
Patterns
From the last 50 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SAMURAI174_ loses the most ELO from match 5 of the day: −164 ELO, 29% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Highest rating in a match: 2.13 · Mirage
- Most kills in a match: 31 · Dust 2
Maps in detail
from the last 50 matchesCompared with players on the same level who have at least 15 matches on the map.
How SAMURAI174_ plays
Across 50 matches SAMURAI174_ averages K/R 0.75, ADR 80.1 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 43%, better than 79% of level 3 players. Most room to improve: Deaths per round at 77%, better than only 18% of level 3 players. Averages 16.3 kills per match with 37% headshots. The strongest map is Mirage with a 50% win rate in 20 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 50 matches with detailed stats: 8 4Ks and 0 aces. SAMURAI174_ loses the most ELO from match 5 of the day (−164 ELO, win rate 29%). Things go best on Mirage (+52 ELO, win rate 50%). Last 30 days: 50 matches, win rate 40%, net ELO −121.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.