sallory21

Ukraine
Streamer
208 matches tracked 20 matches in 30 days Follow on Twitch

How does sallory21 play?

Rating 1.01 K/R 0.71 ADR 76.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 208 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 80%
Opening duels won 62%+12 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 40%+19 pp better than 99%
Clutch kills per match 3.0+1.3 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+5 pp better than 75%
AWP share of kills 4%−6 pp better than 26%
K/D 1.01+0.02 better than 62%
Pistol kills per match 2.4
Knife kills 7 in 208 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 19.4%+6.4 pp better than 99%
Rounds with 3K 8.1%+4.2 pp better than 99%
MVPs per match 2.20.0 level
4Ks and aces 29x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.2−2.0 better than 7%
Enemies flashed per round 0.15−0.12 better than 21%
Rounds with a death 70%−3.0 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.46, Rating +0.66, ADR +46.2
= Stayed the same
Headshots at 51%, ELO at 1,397
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

1.20
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 1.20. Last 3 months: 1.08 (at the start 0.62).

Patterns

From the last 208 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −438 ELO
54 matches · 30% wins

sallory21 loses the most ELO in match 2 of the day: −438 ELO, 30% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
52% better than 56%
0.70 better than 39%
76.0 better than 33%
1.00–
54% of 210 duels better than 73%
22% of 46 situations better than 12%
Dust 250
50% level
0.73 better than 59%
78.4 better than 49%
1.02–
51% of 176 duels better than 60%
41% of 34 situations better than 60%
Inferno29
59% better than 70%
0.80 better than 84%
79.1 better than 54%
1.15–
55% of 64 duels better than 73%
55% of 22 situations better than 86%
Ancient16
56% better than 74%
0.76 better than 69%
81.9 better than 59%
1.10–
57% of 46 duels better than 85%
63% of 8 situations better than 94%
Nuke10
30% –
0.49 –
57.3 –
0.68–
40% of 30 duels –
57% of 7 situations –
Anubis8
25% –
0.75 –
83.5 –
1.10–
44% of 34 duels –
57% of 7 situations –
Overpass7
43% –
0.59 –
66.1 –
0.80–
38% of 24 duels –
20% of 5 situations –
Train6
50% –
0.71 –
81.2 –
0.99–
40% of 10 duels –
50% of 4 situations –
Cache4
50% –
0.66 –
79.3 –
0.88–
50% of 6 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How sallory21 plays

Across 208 matches sallory21 averages K/R 0.71, ADR 76.7 and a rating of 1.01. Biggest strength: Opening duels won at 62%. That is better than 99% of players on level 7. Most room to improve: Utility damage per round at 2.2. That is better than only 7% of players on level 7. On average 15.9 kills per match, 51% of them headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 69 of 208 matches the rating was 1.10 or higher (33%), in 94 it was below 0.90. In 41 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.74. sallory21 loses the most ELO in match 2 of the day (−438 ELO, win rate 30%). Things go best in match 1 of the day (+158 ELO, win rate 57%). Improved over the last three months: K/R +0.46, Rating +0.66, ADR +46.2. Got weaker: Win rate −7 pp. Unchanged in recent months: Headshots at 51%, ELO at 1,397. Last 30 days: 20 matches, win rate 45%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.