SAIIMO_

United Kingdom
Streamer Player
291 matches tracked 126 matches in 30 days
ELO ▲ 54
1,835
30-day peak: 1,980
Rank EU
#329,964
United Kingdom #6,167 in United Kingdom

How does SAIIMO_ play?

Rating 1.13 (from 258 matches) K/R 0.82 ADR 91.0 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 258 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.10+0.12 · Ø 0.98 better than 81%
Pistol kills per match 2.3
Knife kills 6 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (12.9%).

2K rounds 15.4%+2.5 pp · Ø 12.9% better than 91%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 72x 4K, 5 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 75%+2 pp · Ø 73% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +9.0, Win rate +12 pp, ELO +241
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.84 (at the start 0.76). Well above the average (0.72).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −414 ELO
56 matches · 29% win rate
In match 1 of the day −223 ELO
56 matches · 38% win rate
On Fridays −224 ELO, win rate 36%

SAIIMO_ loses the most ELO on Dust 2: −414 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke
  4. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 37%
0.80 better than 80%
86.2 better than 80%
1.12 better than 82%
55% of 243 duels better than 76%
48% of 29 situations better than 77%
Ancient57
47% better than 33%
0.83 better than 90%
92.5 better than 95%
1.13 better than 87%
59% of 265 duels better than 89%
29% of 28 situations better than 27%
Dust 256
29% better than 2%
0.80 better than 81%
89.1 better than 89%
1.10 better than 77%
51% of 218 duels right on the average
24% of 33 situations better than 15%
Nuke38
66% better than 77%
0.88 better than 89%
98.6 better than 95%
1.22 better than 87%
59% of 219 duels better than 80%
32% of 22 situations better than 31%
Inferno33
48% better than 34%
0.80 better than 80%
91.1 better than 90%
1.11 better than 76%
55% of 175 duels better than 68%
40% of 20 situations better than 55%
Anubis26
54% better than 59%
0.81 better than 82%
89.5 better than 88%
1.08 better than 70%
54% of 170 duels better than 67%
38% of 16 situations right on the average
Cache21
52% -
0.85 -
91.3 -
1.20-
60% of 87 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAIIMO_ plays

Across 291 matches SAIIMO_ averages K/R 0.82 and ADR 91.0; the rating across the 258 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 91.0, better than 95% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 18.2 kills per match with 40% headshots. The strongest map is Nuke with a 66% win rate in 38 matches. In 135 of 258 matches the rating was 1.10 or higher (52%), in 75 it was below 0.90. In 217 matches with detailed stats: 72 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. SAIIMO_ loses the most ELO on Dust 2 (−414 ELO, win rate 29%). Things go best on Nuke (+238 ELO, win rate 66%). From match no. 5 of the day on, things go best: 55% win rate, +235 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +9.0, Win rate +12 pp, ELO +241. Got weaker: Headshots −3 pp. Last 30 days: 126 matches, win rate 51%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.