sadbud_

sadbud_

Poland
Streamer

LIVE 1 watching now25 followers 2 streams in 30 days 1 avg. viewers

294 matches tracked 141 matches in 30 days

How does sadbud_ play?

Rating 1.03 (from 243 matches) K/R 0.72 ADR 81.2 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

sadbud_ gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

Averages 2.4 kills per match as the last one alive. 0.8 above the level 10 average (1.6).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by sadbud_ are headshots. 3 percentage points below the level 10 average (51%).

Headshot rate 48%−3 pp better than 37%
AWP share of kills 9%−2 pp better than 50%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.0
Knife kills 10 in 294 matches

Impact

Average
Damage and big rounds

sadbud_ gets exactly 3 kills in 3.6 of 100 rounds. 0.5 percentage points below the level 10 average (4.1%).

2K rounds 13.6%+0.2 pp better than 52%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 33x 4K, 2 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.92 enemies flashed per round (92 per 100 rounds). 0.62 above the level 10 average (0.30).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 5.8+1.7 better than 85%
Enemies flashed per round 0.92+0.62 better than 99%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp, ELO +468
= Stayed the same
K/R at 0.71, ADR at 80.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). 0.03 below the level 10 average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −207 ELO
48 matches · 38% win rate
In match 4 of the day −57 ELO
36 matches · 42% win rate
On Mondays +20 ELO, win rate 47%

sadbud_ loses the most ELO in match 3 of the day: −207 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.61 · Cache
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% on par
0.74 on par
84.4 better than 68%
1.05 better than 55%
55% of 291 duels better than 70%
36% of 56 situations better than 43%
Dust 276
53% better than 53%
0.71 better than 34%
79.0 better than 39%
1.02 better than 43%
50% of 224 duels better than 41%
40% of 58 situations better than 57%
Ancient44
50% better than 38%
0.70 better than 26%
80.6 better than 45%
1.02 better than 45%
48% of 104 duels better than 29%
38% of 29 situations on par
Anubis28
64% better than 83%
0.69 better than 23%
79.6 better than 42%
0.98 better than 29%
50% of 56 duels better than 38%
43% of 14 situations better than 62%
Cache21
62% -
0.78 -
83.6 -
1.17-
47% of 57 duels -
58% of 19 situations -
Inferno16
50% better than 38%
0.68 better than 18%
72.9 better than 10%
0.90-
45% of 42 duels better than 12%
29% of 7 situations better than 29%
Nuke10
30% -
0.70 -
80.7 -
0.96-
33% of 15 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sadbud_ plays

Across 294 matches sadbud_ averages K/R 0.72 and ADR 81.2; the rating across the 243 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 64% win rate in 28 matches. In 88 of 243 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 241 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. sadbud_ loses the most ELO in match 3 of the day (−207 ELO, win rate 38%). Things go best in match 2 of the day (+273 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate, +164 ELO. Improved over the last three months: Win rate +3 pp, ELO +468. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 80.9. Last 30 days: 141 matches, win rate 52%, net ELO +193.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.