sad1e21

Benin
Player
On FACEIT since 2017 200 matches tracked 56 matches in 30 days

How does sad1e21 play?

Rating 1.22 K/R 0.87 ADR 91.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 200 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.1
Zeus kills1 in 200 matches
Knife kills 8 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 92%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 26x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.2, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −146

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.94
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.93 (at the start 0.84). Well above the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −53 ELO, win rate 48%
On Mondays −120 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 2.64 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 61%
0.87 better than 90%
92.8 better than 90%
1.24 better than 91%
57% of 395 duels better than 79%
46% of 57 situations better than 73%
Dust 242
52% better than 47%
0.85 better than 88%
88.6 better than 81%
1.18 better than 84%
60% of 165 duels better than 88%
38% of 26 situations right on the average
Ancient26
69% better than 93%
0.87 better than 90%
90.8 better than 85%
1.22 better than 91%
60% of 126 duels better than 89%
50% of 10 situations better than 78%
Anubis21
57% better than 64%
0.95 better than 99%
96.8 better than 98%
1.38 better than 99%
55% of 77 duels better than 68%
27% of 15 situations better than 23%
Nuke10
20% -
0.81 -
84.7 -
1.14-
67% of 21 duels -
63% of 8 situations -
Inferno9
67% -
0.79 -
86.0 -
1.15-
59% of 46 duels -
20% of 5 situations -
Cache3
0% -
0.84 -
92.5 -
1.14-
50% of 12 duels -
33% of 3 situations -
Train3
33% -
0.74 -
78.8 -
1.01-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sad1e21 plays

Across 200 matches sad1e21 averages K/R 0.87, ADR 91.2 and a rating of 1.22. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Ancient with a 69% win rate in 26 matches. In 119 of 200 matches the rating was 1.10 or higher (60%), in 36 it was below 0.90. In 84 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.33. Things go best on Ancient (+179 ELO, win rate 69%). Match no. 3 of the day goes best: 63% win rate, +141 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.2, Win rate +8 pp. Got weaker: Headshots −3 pp, ELO −146. Last 30 days: 56 matches, win rate 55%, net ELO +116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.