saczu16

Poland
Streamer

10 followers 1 stream in 30 days 6 avg. viewers last live on Oct 16, 2026

211 matches tracked 52 matches in 30 days
ELO ▲ 247
1,312
30-day peak: 1,312
Rank EU
#793,570
Poland #55,316 in Poland

How does saczu16 play?

Rating 0.92 K/R 0.69 ADR 77.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 211 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 31%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.88−0.12 · Ø 1.00 better than 14%
Pistol kills per match 2.3
Knife kills 2 in 211 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 46%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 17%
Enemies flashed per round 0.28+0.03 · Ø 0.25 better than 57%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.91, ADR at 77.6, ELO at 1,312
▼ Got worse
Headshots −8 pp, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −228 ELO
22 matches · 32% win rate
On Mirage −60 ELO
59 matches · 44% win rate
On Thursdays −238 ELO, win rate 32%

saczu16 loses the most ELO on Cache: −228 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
44% better than 30%
0.70 better than 46%
77.5 better than 45%
0.95 better than 40%
46% of 330 duels better than 33%
52% of 31 situations better than 87%
Anubis42
52% better than 56%
0.70 better than 44%
81.3 better than 62%
0.93 better than 29%
44% of 227 duels better than 19%
28% of 25 situations better than 31%
Dust 235
57% better than 75%
0.70 better than 42%
79.2 better than 51%
0.93 better than 28%
53% of 180 duels better than 68%
36% of 14 situations better than 47%
Cache22
32% -
0.62 -
71.4 -
0.82-
40% of 116 duels -
38% of 13 situations -
Ancient20
50% right on the average
0.67 better than 25%
74.8 better than 26%
0.87 better than 14%
41% of 138 duels better than 12%
46% of 13 situations better than 73%
Nuke19
74% better than 96%
0.69 better than 32%
74.6 better than 29%
0.96 better than 37%
47% of 76 duels better than 31%
27% of 11 situations better than 23%
Inferno8
63% -
0.66 -
79.3 -
0.87-
53% of 43 duels -
33% of 3 situations -
Vertigo5
60% -
0.64 -
74.4 -
0.81-
46% of 37 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saczu16 plays

Across 211 matches saczu16 averages K/R 0.69, ADR 77.3 and a rating of 0.92. Biggest strength: Rounds with first kill at 12%, better than 78% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 6 players. Averages 15.4 kills per match with 43% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 62 of 211 matches the rating was 1.10 or higher (29%), in 100 it was below 0.90. In 125 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: May 2026 at 1.17. saczu16 loses the most ELO on Cache (−228 ELO, win rate 32%). Things go best on Dust 2 (+183 ELO, win rate 57%). Got weaker: Headshots −8 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 77.6, ELO at 1,312. Last 30 days: 52 matches, win rate 60%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.