sabritoxii

sabritoxii

AR
Moderator Streamer Player Viewer

766 followers 10 streams in 30 days 3 avg. viewers last live on Oct 15, 2026

28 matches tracked 28 matches in 30 days

How does sabritoxii play?

Rating 0.93 K/R 0.66 ADR 74.9 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most
Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 9%
Opening duels won 49%+2 pp · Ø 47% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 85%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so slightly above the average (42%).

Headshot rate 44%+2 pp · Ø 42% better than 66%
AWP share of kills 1%−9 pp · Ø 10% better than 9%
K/D 0.95+0.03 · Ø 0.92 better than 66%
Pistol kills per match 1.3
Knife kills 3 in 28 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.5%).

2K rounds 12.9%+0.6 pp · Ø 12.3% better than 70%
3K rounds 2.5%−1.0 pp · Ø 3.5% better than 16%
MVPs per match 1.7−0.3 · Ø 2.0 better than 22%
4Ks and aces 2x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 14%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 67%
Enemies flashed per round 0.50+0.28 · Ø 0.22 better than 94%
Deaths per round 69%−5 pp · Ø 74% better than 95%

Progress

One value per month, dashed line is the level 3 average
Whether sabritoxii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 28 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

Soon this shows where sabritoxii loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 45%
0.70 better than 61%
79.2 better than 70%
0.99 better than 72%
58% of 38 duels better than 95%
57% of 7 situations better than 93%
Dust 25
100% -
0.59 -
67.3 -
0.88-
44% of 16 duels -
-
Inferno4
50% -
0.60 -
71.7 -
0.85-
57% of 7 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sabritoxii plays

Across 28 matches sabritoxii averages K/R 0.66, ADR 74.9 and a rating of 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 95% of level 3 players. Most room to improve: Rounds with first kill at 6%, better than only 9% of level 3 players. Averages 14.1 kills per match with 44% headshots. In 8 of 28 matches the rating was 1.10 or higher (29%), in 15 it was below 0.90. In 28 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 28 matches, win rate 57%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.