sa1lfetka

BY
Streamer
423 matches tracked 201 matches in 30 days

How does sa1lfetka play?

Rating 1.08 (from 352 matches) K/R 0.78 ADR 83.5 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 352 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−14 pp better than 2%
AWP share of kills 24%+13 pp better than 91%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.1
Knife kills 7 in 423 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.2 pp better than 76%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 67x 4K, 16 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +441
= Stayed the same
ADR at 83.3
▼ Got worse
K/R −0.05, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82).

Patterns

From the last 423 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −131 ELO
58 matches · 36% wins
On Mirage −25 ELO
122 matches · 52% wins
On Thursdays −145 ELO, win rate 42%

sa1lfetka loses the most ELO in match 4 of the day: −131 ELO, 36% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.22 · Anubis
  4. Most kills in a match: 48 · Ancient
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
52% level
0.79 better than 71%
85.7 better than 73%
1.08 better than 65%
53% of 577 duels better than 59%
38% of 71 situations level
Dust 2105
55% better than 60%
0.79 better than 72%
82.1 better than 56%
1.11 better than 72%
54% of 461 duels better than 65%
31% of 65 situations better than 30%
Ancient95
48% better than 33%
0.77 better than 63%
83.8 better than 60%
1.03 level
51% of 423 duels better than 45%
40% of 65 situations better than 55%
Anubis73
55% better than 58%
0.81 better than 80%
85.6 better than 74%
1.14 better than 81%
55% of 322 duels better than 67%
55% of 33 situations better than 86%
Nuke17
35% better than 3%
0.66 better than 15%
69.5 better than 5%
0.91-
44% of 89 duels better than 14%
14% of 7 situations better than 7%
Inferno7
57% -
0.77 -
85.4 -
1.01-
62% of 26 duels -
38% of 8 situations -
Cache3
0% -
0.58 -
65.6 -
0.82-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sa1lfetka plays

Across 423 matches sa1lfetka averages K/R 0.78 and ADR 83.5; the rating across the 352 rated matches is 1.08. Biggest strength: Utility damage per round at 5.7. That is better than 84% of players on level 10. Most room to improve: Headshot rate at 37%. That is better than only 2% of players on level 10. On average 17.2 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 55% win rate in 105 matches. In 149 of 352 matches the rating was 1.10 or higher (42%), in 116 it was below 0.90. In 351 matches with detailed stats: 67 4Ks and 16 aces. Best month by rating: August 2026 at 1.13. sa1lfetka loses the most ELO in match 4 of the day (−131 ELO, win rate 36%). Things go best in match 1 of the day (+372 ELO, win rate 66%). Improved over the last three months: Headshots +2 pp, ELO +441. Got weaker: K/R −0.05, Win rate −4 pp. Unchanged in recent months: ADR at 83.3. Last 30 days: 201 matches, win rate 50%, ELO balance +122.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.