S_w0rd

Algeria
Streamer

61 followers 4 streams in 30 days 1 avg. viewers last live on Oct 30, 2026

302 matches tracked 43 matches in 30 days

How does S_w0rd play?

Rating 1.07 (from 266 matches) K/R 0.76 ADR 83.4 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 266 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 3.6
Knife kills 8 in 302 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 49x 4K, 6 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.71+0.41 · Ø 0.30 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.17, ADR +8.1, Win rate +3 pp
= Stayed the same
Headshots at 56%
▼ Got worse
ELO −229

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −199 ELO
99 matches · 45% win rate
On Ancient −61 ELO
40 matches · 43% win rate
On Wednesdays −91 ELO, win rate 41%

S_w0rd loses the most ELO on Mirage: −199 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 39 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
45% better than 24%
0.76 better than 56%
83.9 better than 63%
1.07 better than 59%
50% of 378 duels better than 40%
38% of 42 situations right on the average
Dust 286
51% better than 47%
0.72 better than 37%
81.2 better than 49%
1.01 better than 37%
54% of 292 duels better than 64%
38% of 45 situations right on the average
Ancient40
43% better than 21%
0.79 better than 69%
84.5 better than 64%
1.10 better than 70%
59% of 127 duels better than 86%
45% of 33 situations better than 70%
Anubis25
48% better than 37%
0.70 better than 27%
78.9 better than 33%
1.02 better than 40%
43% of 90 duels better than 8%
50% of 10 situations better than 79%
Inferno21
52% better than 36%
0.84 better than 79%
88.2 better than 71%
1.17 better than 76%
53% of 83 duels right on the average
25% of 12 situations better than 21%
Cache15
53% better than 45%
0.86 better than 92%
91.8 better than 91%
1.24 better than 93%
59% of 73 duels better than 86%
14% of 7 situations better than 7%
Nuke13
77% -
0.80 -
84.7 -
1.18-
50% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S_w0rd plays

Across 302 matches S_w0rd averages K/R 0.76 and ADR 83.4; the rating across the 266 rated matches is 1.07. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 55% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 118 of 266 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 190 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. S_w0rd loses the most ELO on Mirage (−199 ELO, win rate 45%). Things go best on Dust 2 (+168 ELO, win rate 51%). Match no. 4 of the day goes best: 63% win rate, −5 ELO. Improved over the last three months: K/R +0.09, Rating +0.17, ADR +8.1, Win rate +3 pp. Got weaker: ELO −229. Unchanged in recent months: Headshots at 56%. Last 30 days: 43 matches, win rate 58%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.