s4ntygo

Argentina
Player
508 matches tracked 95 matches in 30 days
ELO ▼ 90
2,075
30-day peak: 2,170
Rank SA ▼ 1,231 places
#5,354
Argentina #1,136 in Argentina
30 days · prev. #4,123 · best #4,123

How does s4ntygo play?

Rating 1.08 (from 435 matches) K/R 0.77 ADR 81.7 from 508 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 435 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 5%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 3.4
Knife kills 26 in 508 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 50x 4K, 8 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +266
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 82.9, Win rate at 49%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 508 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −360 ELO
34 matches · 21% win rate
On Dust 2 −4 ELO
81 matches · 47% win rate
On Saturdays −55 ELO, win rate 42%

s4ntygo loses the most ELO on Inferno: −360 ELO, 21% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Cache
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.18 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 508 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage208
49% better than 40%
0.76 better than 61%
81.9 better than 56%
1.08 better than 68%
54% of 878 duels better than 68%
45% of 128 situations better than 73%
Dust 281
47% better than 36%
0.72 better than 40%
78.9 better than 40%
1.02 better than 45%
56% of 289 duels better than 77%
26% of 46 situations better than 18%
Nuke57
56% right on the average
0.79 better than 64%
82.4 better than 53%
1.07 better than 54%
56% of 238 duels better than 71%
42% of 31 situations better than 55%
Ancient54
54% better than 59%
0.82 better than 82%
84.6 better than 66%
1.18 better than 88%
61% of 166 duels better than 92%
46% of 46 situations better than 71%
Anubis51
49% better than 37%
0.80 better than 79%
84.9 better than 71%
1.10 better than 73%
54% of 220 duels better than 67%
39% of 33 situations better than 53%
Inferno34
21% better than 1%
0.72 better than 36%
76.3 better than 22%
1.00 better than 27%
44% of 112 duels better than 12%
57% of 21 situations better than 88%
Cache13
62% -
0.72 -
76.6 -
1.11-
51% of 55 duels -
33% of 9 situations -
Overpass9
67% -
0.89 -
89.7 -
1.49-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s4ntygo plays

Across 508 matches s4ntygo averages K/R 0.77 and ADR 81.7; the rating across the 435 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 39% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 193 of 435 matches the rating was 1.10 or higher (44%), in 140 it was below 0.90. In 297 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: June 2026 at 1.19. s4ntygo loses the most ELO on Inferno (−360 ELO, win rate 21%). Things go best on Ancient (+181 ELO, win rate 54%). Improved over the last three months: ELO +266. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 82.9, Win rate at 49%. Last 30 days: 95 matches, win rate 45%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.