s1mbim

Germany
Streamer

151 followers 20 streams in 30 days 5 avg. viewers last live on Oct 26, 2026

452 matches tracked 134 matches in 30 days
ELO ▼ 103
2,584
30-day peak: 2,768
Rank EU
#41,620
Germany #1,001 in Germany

How does s1mbim play?

Rating 0.92 K/R 0.68 ADR 77.5 from 452 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 452 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (379 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 48%−4 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.04).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.88−0.16 · Ø 1.04 better than 3%
Pistol kills per match 2.4
Knife kills 2 in 452 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 15%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 62x 4K, 12 aces in 379 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 96%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +8.4
= Stayed the same
Headshots at 60%, Win rate at 50%
▼ Got worse
ELO −149

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.71. Last 3 months: 0.71 (at the start 0.63). Slightly below the average (0.74).

Patterns

From the last 452 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −272 ELO
131 matches · 47% win rate
On Mirage −123 ELO
137 matches · 43% win rate
Between 6:00 and 12:00 −83 ELO, win rate 38%
On Sundays −403 ELO, win rate 43%

s1mbim loses the most ELO on Dust 2: −272 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 48 · Dust 2
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 452 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
43% better than 15%
0.69 better than 22%
78.4 better than 35%
0.93 better than 14%
47% of 836 duels better than 24%
33% of 51 situations better than 33%
Dust 2131
47% better than 29%
0.67 better than 17%
76.6 better than 26%
0.91 better than 11%
48% of 692 duels better than 30%
43% of 61 situations better than 64%
Inferno61
54% better than 43%
0.66 better than 10%
79.2 better than 27%
0.93 better than 7%
51% of 369 duels better than 37%
32% of 25 situations better than 33%
Cache43
58% -
0.66 -
74.4 -
0.90-
49% of 226 duels -
50% of 16 situations -
Ancient37
54% better than 53%
0.67 better than 14%
76.3 better than 22%
0.91 better than 11%
45% of 225 duels better than 15%
86% of 7 situations better than 99%
Nuke37
54% better than 48%
0.71 better than 31%
79.6 better than 41%
0.94 better than 22%
45% of 260 duels better than 16%
35% of 17 situations better than 42%
Anubis4
75% -
0.75 -
76.7 -
1.06-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1mbim plays

Across 452 matches s1mbim averages K/R 0.68, ADR 77.5 and a rating of 0.92. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.88, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Cache with a 58% win rate in 43 matches. In 120 of 452 matches the rating was 1.10 or higher (27%), in 229 it was below 0.90. In 379 matches with detailed stats: 62 4Ks and 12 aces. Best month by rating: September 2026 at 0.96. s1mbim loses the most ELO on Dust 2 (−272 ELO, win rate 47%). Things go best on Cache (+196 ELO, win rate 58%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +8.4. Got weaker: ELO −149. Unchanged in recent months: Headshots at 60%, Win rate at 50%. Last 30 days: 134 matches, win rate 49%, net ELO −103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.