s1lent_io

China
616 matches tracked 227 matches in 30 days

How does s1lent_io play?

Rating 1.00 (from 510 matches) K/R 0.70 ADR 74.3 from 616 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 510 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (422 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.6
Knife kills 2 in 616 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 19%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 87x 4K, 7 aces in 422 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +318
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 74.4, Win rate at 51%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 616 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −488 ELO
102 matches · 47% win rate
On Inferno −129 ELO
45 matches · 44% win rate
On Wednesdays −343 ELO, win rate 39%

s1lent_io loses the most ELO on Dust 2: −488 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.44 · Ancient
  3. Recorded match no. 500 · Anubis
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 616 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient161
47% better than 35%
0.71 better than 36%
75.0 better than 19%
1.00 better than 42%
52% of 592 duels better than 54%
42% of 104 situations better than 59%
Anubis137
56% better than 68%
0.72 better than 41%
76.7 better than 28%
1.06 better than 61%
52% of 460 duels better than 55%
47% of 75 situations better than 74%
Dust 2102
47% better than 34%
0.67 better than 22%
71.7 better than 11%
0.95 better than 26%
45% of 307 duels better than 20%
32% of 56 situations better than 35%
Mirage73
64% better than 90%
0.66 better than 16%
71.0 better than 8%
0.95 better than 24%
52% of 267 duels better than 55%
45% of 31 situations better than 70%
Cache52
46% -
0.68 -
72.7 -
0.98-
45% of 143 duels -
33% of 42 situations -
Inferno45
44% better than 23%
0.69 better than 24%
74.9 better than 21%
0.99 better than 28%
42% of 197 duels better than 8%
21% of 33 situations better than 13%
Nuke35
46% better than 20%
0.75 right on the average
78.2 better than 36%
1.02 better than 36%
52% of 114 duels better than 47%
43% of 21 situations better than 54%
Overpass11
64% -
0.71 -
73.6 -
0.82-
32% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1lent_io plays

Across 616 matches s1lent_io averages K/R 0.70 and ADR 74.3; the rating across the 510 rated matches is 1.00. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 73 matches. In 183 of 510 matches the rating was 1.10 or higher (36%), in 210 it was below 0.90. In 422 matches with detailed stats: 87 4Ks and 7 aces. Best month by rating: June 2026 at 1.04. s1lent_io loses the most ELO on Dust 2 (−488 ELO, win rate 47%). Things go best on Anubis (+489 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, +116 ELO. Improved over the last three months: ELO +318. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 74.4, Win rate at 51%. Last 30 days: 227 matches, win rate 51%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.