s0mfy

Ukraine
Streamer

214 followers 9 streams in 30 days 5 avg. viewers last live on Nov 3, 2026

312 matches tracked 57 matches in 30 days
ELO ▲ 158
2,315
30-day peak: 2,385
Rank EU
#99,221
Ukraine #3,956 in Ukraine

How does s0mfy play?

Rating 1.15 (from 177 matches) K/R 0.81 ADR 91.6 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 177 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.07+0.04 · Ø 1.03 better than 58%
Pistol kills per match 2.9
Knife kills 8 in 312 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 58x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.19, ADR +15.3
= Stayed the same
Headshots at 47%, Win rate at 53%, ELO at 2,315
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −409 ELO
32 matches · 22% win rate
On Cache −8 ELO
27 matches · 48% win rate
On Tuesdays −76 ELO, win rate 41%

s0mfy loses the most ELO on Dust 2: −409 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 42 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
54% better than 56%
0.85 better than 89%
95.7 better than 95%
1.29 better than 97%
53% of 313 duels better than 55%
51% of 41 situations better than 82%
Mirage66
61% better than 82%
0.76 better than 57%
87.2 better than 76%
0.88 better than 7%
43% of 122 duels better than 10%
50% of 6 situations better than 82%
Anubis58
59% better than 72%
0.82 better than 82%
93.9 better than 94%
1.25 better than 93%
51% of 217 duels better than 44%
64% of 14 situations better than 96%
Dust 232
22% better than 1%
0.66 better than 13%
77.7 better than 32%
0.86 better than 4%
40% of 118 duels better than 4%
45% of 11 situations better than 72%
Cache27
48% -
0.87 -
97.9 -
1.25-
50% of 125 duels -
69% of 13 situations -
Inferno20
50% better than 35%
0.87 better than 88%
97.8 better than 94%
1.26-
57% of 74 duels better than 72%
50% of 6 situations better than 80%
Nuke16
50% better than 35%
0.76 right on the average
87.5 better than 74%
0.98-
43% of 74 duels better than 7%
25% of 4 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How s0mfy plays

Across 312 matches s0mfy averages K/R 0.81 and ADR 91.6; the rating across the 177 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 66 matches. In 90 of 177 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 177 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: September 2026 at 1.33. s0mfy loses the most ELO on Dust 2 (−409 ELO, win rate 22%). Things go best on Mirage (+331 ELO, win rate 61%). Improved over the last three months: K/R +0.19, ADR +15.3. Unchanged in recent months: Headshots at 47%, Win rate at 53%, ELO at 2,315. Last 30 days: 57 matches, win rate 54%, net ELO +125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.