RyoZIN

Poland
Streamer

626 followers 4 streams in 30 days 1 avg. viewers last live on Oct 28, 2026

226 matches tracked

How does RyoZIN play?

Rating 1.06 K/R 0.76 ADR 83.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so right on the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.07+0.04 · Ø 1.03 better than 71%
Pistol kills per match 3.4
Knife kills 4 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 77%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 29x 4K, 1 ace in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.8, Headshots at 41%, Win rate at 49%, ELO at 1,964
▼ Got worse
Nothing clear

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −218 ELO
38 matches · 32% win rate
In match 3 of the day −164 ELO
40 matches · 43% win rate
On Sundays −217 ELO, win rate 38%

RyoZIN loses the most ELO on Ancient: −218 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.15 · Cache

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
51% better than 51%
0.75 better than 59%
83.9 better than 67%
1.05 better than 62%
48% of 189 duels better than 35%
52% of 27 situations better than 85%
Dust 245
47% better than 34%
0.76 better than 66%
82.7 better than 64%
1.07 better than 67%
57% of 221 duels better than 82%
37% of 30 situations better than 46%
Inferno44
52% better than 43%
0.73 right on the average
81.0 better than 54%
1.05 better than 54%
53% of 169 duels better than 57%
50% of 24 situations better than 78%
Ancient38
32% better than 5%
0.74 right on the average
77.5 better than 31%
1.02 right on the average
47% of 144 duels better than 27%
31% of 26 situations better than 31%
Mirage23
61% better than 84%
0.77 better than 69%
86.4 better than 80%
1.04 better than 58%
58% of 125 duels better than 88%
35% of 17 situations better than 42%
Cache15
60% better than 68%
0.86 better than 86%
92.1 better than 87%
1.20 better than 84%
63% of 82 duels better than 93%
38% of 8 situations better than 45%
Nuke11
55% -
0.77 -
85.3 -
1.07-
36% of 42 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RyoZIN plays

Across 226 matches RyoZIN averages K/R 0.76, ADR 83.0 and a rating of 1.06. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 16.8 kills per match with 42% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 94 of 226 matches the rating was 1.10 or higher (42%), in 69 it was below 0.90. In 180 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. RyoZIN loses the most ELO on Ancient (−218 ELO, win rate 32%). Things go best on Mirage (+163 ELO, win rate 61%). Match no. 4 of the day goes best: 54% win rate, +88 ELO. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.8, Headshots at 41%, Win rate at 49%, ELO at 1,964.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.