RyloxCs

Poland
Streamer

20 followers 14 streams in 30 days 2 avg. viewers last live on Oct 29, 2026

347 matches tracked 145 matches in 30 days

How does RyloxCs play?

Rating 1.08 (from 346 matches) K/R 0.76 ADR 77.9 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 343 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.7 from the last 343
Knife kills 2 in 343 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 49%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 68x 4K, 10 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +9 pp, ELO +920, Clutch 1v1 +12 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.18, ADR −12.8, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.88. Last 3 months: 0.73 (at the start 0.88). Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −138 ELO
36 matches · 36% win rate
On Inferno −62 ELO
25 matches · 48% win rate
On Thursdays −80 ELO, win rate 43%

RyloxCs loses the most ELO on Nuke: −138 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
56% better than 68%
0.70 better than 28%
71.9 better than 9%
0.99 better than 32%
48% of 257 duels better than 29%
25% of 56 situations better than 14%
Dust 265
54% better than 59%
0.77 better than 61%
78.1 better than 31%
1.11 better than 70%
55% of 244 duels better than 68%
42% of 38 situations better than 63%
Anubis53
55% better than 58%
0.80 better than 74%
82.6 better than 56%
1.14 better than 78%
58% of 178 duels better than 81%
33% of 30 situations better than 39%
Ancient51
45% better than 25%
0.78 better than 65%
80.4 better than 41%
1.09 better than 65%
57% of 145 duels better than 77%
31% of 35 situations better than 32%
Nuke36
36% better than 4%
0.74 better than 43%
77.9 better than 31%
1.05 right on the average
47% of 115 duels better than 23%
32% of 25 situations better than 29%
Inferno25
48% better than 34%
0.77 better than 57%
79.9 better than 38%
1.13 better than 65%
57% of 77 duels better than 66%
30% of 10 situations better than 23%
Cache20
60% -
0.82 -
83.5 -
1.15-
59% of 80 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RyloxCs plays

Across 347 matches RyloxCs averages K/R 0.76 and ADR 77.9; the rating across the 346 rated matches is 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 157 of 343 matches the rating was 1.10 or higher (46%), in 118 it was below 0.90. In 347 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: August 2026 at 1.23. RyloxCs loses the most ELO on Nuke (−138 ELO, win rate 36%). Things go best on Mirage (+429 ELO, win rate 56%). Match no. 3 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +920, Clutch 1v1 +12 pp. Got weaker: K/R −0.15, Rating −0.18, ADR −12.8, First kills −2 pp. Last 30 days: 145 matches, win rate 54%, net ELO +426.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.