rustoo

Kosovo
Streamer

591 followers 8 streams in 30 days 4 avg. viewers last live on Oct 11, 2026

566 matches tracked 59 matches in 30 days
ELO ▲ 236
1,859
30-day peak: 1,919
Rank EU
#331,842
Kosovo #3,057 in Kosovo

How does rustoo play?

Rating 0.95 (from 433 matches) K/R 0.68 ADR 75.7 from 566 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 433 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.96−0.06 · Ø 1.02 better than 31%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 11%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 36x 4K, 3 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +60
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 77.5, Headshots at 43%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 566 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −491 ELO
73 matches · 37% win rate
On Dust 2 −451 ELO
125 matches · 45% win rate
On Ancient −197 ELO
116 matches · 46% win rate

rustoo loses the most ELO in match 4 of the day: −491 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.21 · Mirage
  3. Recorded match no. 500 · Nuke
  4. Most kills in a match: 41 · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 566 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
45% better than 31%
0.66 better than 16%
74.0 better than 18%
0.91 better than 15%
47% of 367 duels better than 32%
35% of 51 situations better than 39%
Ancient116
46% better than 32%
0.69 better than 26%
78.0 better than 34%
0.95 better than 28%
48% of 365 duels better than 32%
35% of 48 situations better than 46%
Mirage97
47% better than 37%
0.64 better than 11%
70.5 better than 9%
0.91 better than 15%
48% of 335 duels better than 36%
21% of 56 situations better than 11%
Inferno82
55% better than 56%
0.70 better than 36%
77.6 better than 35%
1.01 better than 44%
56% of 241 duels better than 72%
38% of 45 situations right on the average
Nuke54
69% better than 91%
0.73 better than 41%
79.3 better than 38%
1.04 better than 47%
59% of 155 duels better than 83%
34% of 29 situations better than 42%
Cache38
47% -
0.70 -
78.7 -
0.95-
53% of 131 duels -
29% of 17 situations -
Anubis34
44% better than 27%
0.68 better than 24%
76.7 better than 29%
1.00 better than 40%
51% of 99 duels right on the average
36% of 14 situations better than 45%
Overpass16
63% -
0.70 -
79.5 -
1.02-
63% of 27 duels -
50% of 2 situations -
Vertigo4
0% -
0.51 -
57.9 -
0.72-
32% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rustoo plays

Across 566 matches rustoo averages K/R 0.68 and ADR 75.7; the rating across the 433 rated matches is 0.95. Biggest strength: Utility damage per round at 5.4, better than 79% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 20% of level 9 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Nuke with a 69% win rate in 54 matches. In 117 of 433 matches the rating was 1.10 or higher (27%), in 194 it was below 0.90. In 288 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: October 2026 at 1.03. rustoo loses the most ELO in match 4 of the day (−491 ELO, win rate 37%). Things go best on Nuke (+634 ELO, win rate 69%). Match no. 1 of the day goes best: 54% win rate, +468 ELO. Improved over the last three months: ELO +60. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 77.5, Headshots at 43%, Win rate at 51%. Last 30 days: 59 matches, win rate 56%, net ELO +269.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.