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rustekzh

Slovenia
Streamer
574 matches tracked 73 matches in 30 days
ELO ▲ 206
2,096
30-day peak: 2,096
Rank EU
#197,773
Slovenia #245 in Slovenia

How does rustekzh play?

Rating 0.97 (from 540 matches) K/R 0.70 ADR 77.9 from 574 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 538 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.7 from the last 573
Knife kills 9 in 573 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 55x 4K, 8 aces in 351 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +221
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 78.0, Headshots at 44%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 573 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −237 ELO
137 matches · 45% win rate
On Dust 2 −83 ELO
123 matches · 49% win rate
On Wednesdays −66 ELO, win rate 43%

rustekzh loses the most ELO on Mirage: −237 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 573 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
45% better than 27%
0.71 better than 36%
78.1 better than 36%
0.96 better than 27%
50% of 634 duels better than 45%
43% of 58 situations better than 65%
Dust 2123
49% better than 40%
0.65 better than 13%
71.9 better than 10%
0.90 better than 11%
43% of 501 duels better than 12%
32% of 59 situations better than 32%
Ancient99
51% better than 46%
0.73 better than 45%
83.6 better than 61%
1.00 better than 39%
52% of 486 duels right on the average
36% of 47 situations better than 46%
Anubis75
53% better than 56%
0.71 better than 36%
77.6 better than 33%
0.99 better than 38%
52% of 287 duels better than 54%
33% of 39 situations better than 37%
Inferno54
50% better than 41%
0.68 better than 23%
78.6 better than 37%
0.95 better than 23%
47% of 219 duels better than 22%
46% of 26 situations better than 70%
Cache53
57% better than 60%
0.74 better than 46%
80.1 better than 47%
1.03 better than 43%
47% of 261 duels better than 22%
33% of 24 situations better than 34%
Nuke23
57% better than 55%
0.68 better than 23%
71.5 better than 11%
1.01 better than 43%
50% of 64 duels better than 38%
33% of 18 situations better than 33%
Vertigo6
67% -
0.98 -
108.3 -
1.37-
54% of 28 duels -
20% of 5 situations -
Overpass3
67% -
0.85 -
87.2 -
1.24-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rustekzh plays

Across 574 matches rustekzh averages K/R 0.70 and ADR 77.9; the rating across the 540 rated matches is 0.97. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Cache with a 57% win rate in 53 matches. In 174 of 538 matches the rating was 1.10 or higher (32%), in 239 it was below 0.90. In 351 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: November 2026 at 1.05. rustekzh loses the most ELO on Mirage (−237 ELO, win rate 45%). Things go best in match 3 of the day (+322 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +322 ELO. Improved over the last three months: ELO +221. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 78.0, Headshots at 44%, Win rate at 51%. Last 30 days: 73 matches, win rate 58%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.