Runah

Portugal
Streamer

77,901 followers 30 streams in 30 days 276 avg. viewers last live on Nov 3, 2026

417 matches tracked 52 matches in 30 days
ELO
2,122
30-day peak: 2,202
Rank EU
#176,915
Portugal #2,896 in Portugal

How does Runah play?

Rating 0.97 (from 284 matches) K/R 0.73 ADR 82.3 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 284 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.4
Knife kills 15 in 417 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 25%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 1 ace in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.04, Rating −0.09, ADR −5.1, Win rate −8 pp, ELO −646

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −444 ELO
53 matches · 34% win rate
On Dust 2 −412 ELO
87 matches · 39% win rate
On Tuesdays −300 ELO, win rate 41%

Runah loses the most ELO in match 4 of the day: −444 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Ancient
  2. Longest win streak: 9 wins in a row · Inferno
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 42 · Ancient

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient126
60% better than 78%
0.83 better than 83%
92.5 better than 89%
1.08 better than 67%
57% of 720 duels better than 80%
39% of 33 situations better than 56%
Inferno95
62% better than 72%
0.74 better than 48%
89.8 better than 82%
0.98 better than 26%
54% of 557 duels better than 58%
39% of 31 situations better than 52%
Dust 287
39% better than 13%
0.67 better than 17%
71.5 better than 9%
0.90 better than 10%
52% of 310 duels right on the average
33% of 30 situations better than 36%
Mirage37
46% better than 31%
0.72 better than 41%
75.6 better than 24%
0.97 better than 29%
54% of 176 duels better than 67%
13% of 8 situations better than 3%
Anubis35
31% better than 4%
0.63 better than 7%
70.6 better than 7%
0.87 better than 7%
42% of 146 duels better than 9%
27% of 15 situations better than 24%
Cache22
27% -
0.61 -
69.2 -
0.82-
44% of 144 duels -
17% of 6 situations -
Overpass15
53% -
0.69 -
76.1 -
0.89-
56% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Runah plays

Across 417 matches Runah averages K/R 0.73 and ADR 82.3; the rating across the 284 rated matches is 0.97. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 95 matches. In 94 of 284 matches the rating was 1.10 or higher (33%), in 124 it was below 0.90. In 185 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Runah loses the most ELO in match 4 of the day (−444 ELO, win rate 34%). Things go best on Inferno (+529 ELO, win rate 62%). Got weaker: K/R −0.04, Rating −0.09, ADR −5.1, Win rate −8 pp, ELO −646. Unchanged in recent months: Headshots at 44%. Last 30 days: 52 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.