RUN1Ik

Russia
Streamer
205 matches tracked 40 matches in 30 days
ELO ▼ 74
1,321
30-day peak: 1,424
Rank EU
#780,703
Russia #219,931 in Russia

How does RUN1Ik play?

Rating 1.09 (from 184 matches) K/R 0.78 ADR 83.8 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 32%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.11+0.11 · Ø 1.00 better than 92%
Pistol kills per match 2.6
Zeus kills1 in 205 matches
Knife kills 1 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.2%).

2K rounds 15.3%+2.1 pp · Ø 13.2% better than 96%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 93%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 9x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 61%
Enemies flashed per round 0.22−0.03 · Ø 0.25 better than 40%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.08, ADR +11.2, Headshots +4 pp
= Stayed the same
ELO at 1,321
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.84 (at the start 0.76). Well above the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −278 ELO
48 matches · 35% win rate
In match 4 of the day −232 ELO
27 matches · 33% win rate
Between 18:00 and 24:00 −94 ELO, win rate 39%
On Tuesdays −180 ELO, win rate 39%

RUN1Ik loses the most ELO in match 2 of the day: −278 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 78%
0.81 better than 90%
88.3 better than 92%
1.16 better than 93%
52% of 285 duels better than 63%
30% of 37 situations better than 31%
Dust 252
40% better than 18%
0.74 better than 65%
80.0 better than 57%
1.03 better than 64%
57% of 155 duels better than 86%
38% of 24 situations right on the average
Anubis32
47% better than 40%
0.76 better than 74%
79.7 better than 54%
1.04 better than 71%
53% of 118 duels better than 65%
21% of 14 situations better than 13%
Ancient21
38% better than 12%
0.78 better than 81%
83.1 better than 72%
1.13 better than 92%
51% of 88 duels better than 59%
31% of 13 situations better than 40%
Nuke14
43% -
0.78 -
83.3 -
1.04-
52% of 42 duels -
63% of 8 situations -
Inferno6
17% -
0.74 -
81.8 -
1.03-
44% of 9 duels -
100% of 1 situations -
Overpass3
67% -
0.69 -
78.8 -
1.01-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RUN1Ik plays

Across 205 matches RUN1Ik averages K/R 0.78 and ADR 83.8; the rating across the 184 rated matches is 1.09. Biggest strength: Opening duels won at 58%, better than 97% of level 6 players. Averages 17.5 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 76 matches. In 87 of 184 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 47 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. RUN1Ik loses the most ELO in match 2 of the day (−278 ELO, win rate 35%). Things go best on Mirage (+390 ELO, win rate 58%). Match no. 1 of the day goes best: 59% win rate, +329 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +11.2, Headshots +4 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ELO at 1,321. Last 30 days: 40 matches, win rate 45%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.