Rufu18

AR
Moderator Streamer Player Viewer
162 matches tracked 56 matches in 30 days Follow on Twitch

How does Rufu18 play?

Rating 1.10 (from 91 matches) K/R 0.85 ADR 92.1 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 91 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−6 pp better than 17%
AWP share of kills 21%+11 pp better than 89%
K/D 1.22+0.22 better than 97%
Pistol kills per match 3.8
Knife kills 4 in 162 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 91%
Rounds with 3K 5.8%+1.9 pp better than 97%
MVPs per match 3.0+0.8 better than 98%
4Ks and aces 49x 4K, 6 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 96%
Utility damage per round 6.7+2.5 better than 92%
Enemies flashed per round 0.54+0.26 better than 95%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
27 matches · 41% wins
In match 4 of the day −77 ELO
21 matches · 33% wins
Between 0:00 and 6:00 −153 ELO, win rate 43%
On Wednesdays −79 ELO, win rate 43%

Rufu18 loses the most ELO on Dust 2: −144 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.18 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
50% better than 46%
0.88 better than 96%
94.9 better than 96%
1.12 better than 83%
61% of 292 duels better than 95%
42% of 48 situations better than 59%
Dust 227
41% better than 18%
0.77 better than 73%
85.7 better than 78%
0.96 better than 31%
43% of 133 duels better than 13%
42% of 19 situations better than 61%
Inferno20
65% better than 83%
0.84 better than 94%
89.8 better than 93%
1.08-
55% of 119 duels better than 68%
23% of 13 situations better than 17%
Nuke19
68% better than 89%
0.84 better than 82%
90.5 better than 84%
1.16-
58% of 112 duels better than 79%
70% of 10 situations better than 96%
Anubis13
54% -
0.81 -
91.7 -
1.11-
58% of 74 duels -
25% of 4 situations -
Cache9
22% -
0.95 -
97.8 -
1.25-
67% of 51 duels -
40% of 5 situations -
Ancient8
38% -
0.87 -
93.9 -
1.18-
58% of 45 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rufu18 plays

Across 162 matches Rufu18 averages K/R 0.85 and ADR 92.1; the rating across the 91 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 92.1. That is better than 97% of players on level 8. Most room to improve: Headshot rate at 41%. That is better than only 17% of players on level 8. On average 18.5 kills per match, 41% of them headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 42 of 91 matches the rating was 1.10 or higher (46%), in 31 it was below 0.90. In 162 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. Rufu18 loses the most ELO on Dust 2 (−144 ELO, win rate 41%). Things go best in match 1 of the day (+214 ELO, win rate 64%). Last 30 days: 56 matches, win rate 50%, ELO balance +2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.