rromulii

PR
Streamer
240 matches tracked 132 matches in 30 days

How does rromulii play?

Rating 1.03 (from 191 matches) K/R 0.73 ADR 76.7 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 82%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 1.01−0.01 · Ø 1.02 better than 55%
Pistol kills per match 3.1
Knife kills 4 in 240 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 66%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 70%
4Ks and aces 30x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 77.1, Headshots at 53%
▼ Got worse
ELO −105

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −368 ELO
38 matches · 32% win rate
In match 2 of the day −306 ELO
42 matches · 38% win rate
Between 0:00 and 6:00 −256 ELO, win rate 40%
On Sundays −171 ELO, win rate 44%

rromulii loses the most ELO in match 3 of the day: −368 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 9 wins in a row · Cache
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 55%
0.75 better than 64%
78.7 better than 44%
1.04 better than 63%
51% of 257 duels better than 54%
39% of 23 situations better than 54%
Anubis47
51% better than 50%
0.74 better than 54%
78.0 better than 35%
0.99 better than 42%
51% of 133 duels right on the average
50% of 12 situations better than 77%
Ancient44
50% better than 46%
0.76 better than 67%
77.8 better than 37%
1.13 better than 88%
58% of 119 duels better than 86%
41% of 29 situations better than 62%
Dust 240
48% better than 41%
0.73 right on the average
77.6 better than 36%
1.01 right on the average
52% of 145 duels better than 58%
50% of 22 situations better than 80%
Inferno18
33% better than 5%
0.65 better than 19%
66.7 better than 3%
0.90-
56% of 55 duels better than 76%
50% of 6 situations better than 76%
Cache13
38% -
0.74 -
77.3 -
1.02-
49% of 55 duels -
29% of 7 situations -
Nuke11
64% -
0.69 -
69.0 -
1.02-
32% of 31 duels -
50% of 4 situations -
Vertigo3
33% -
0.74 -
89.3 -
0.95-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rromulii plays

Across 240 matches rromulii averages K/R 0.73 and ADR 76.7; the rating across the 191 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 15.8 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 74 of 191 matches the rating was 1.10 or higher (39%), in 71 it was below 0.90. In 187 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. rromulii loses the most ELO in match 3 of the day (−368 ELO, win rate 32%). Things go best in match 4 of the day (+296 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +296 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 77.1, Headshots at 53%. Last 30 days: 132 matches, win rate 48%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.