RothauseNN

Japan
Streamer Player

112 followers 1 stream in 30 days 2 avg. viewers last live on Nov 4, 2026

On FACEIT since 2015 256 matches tracked 33 matches in 30 days

How does RothauseNN play?

Rating 1.09 (from 206 matches) K/R 0.78 ADR 80.5 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 206 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.14+0.10 · Ø 1.04 better than 73%
Pistol kills per match 3.0
Knife kills 5 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 75%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.09, ELO +325
= Stayed the same
K/R at 0.78, ADR at 81.4, Headshots at 52%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.85. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −288 ELO
70 matches · 46% win rate
In match 3 of the day −153 ELO
43 matches · 47% win rate
On Thursdays −26 ELO, win rate 48%

RothauseNN loses the most ELO on Ancient: −288 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.59 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient70
46% better than 24%
0.80 better than 70%
80.3 better than 39%
1.12 better than 71%
59% of 225 duels better than 84%
32% of 34 situations better than 31%
Mirage48
58% better than 70%
0.79 better than 67%
83.5 better than 59%
1.16 better than 81%
53% of 173 duels better than 56%
48% of 29 situations better than 78%
Dust 237
46% better than 24%
0.74 better than 43%
78.9 better than 34%
1.05 better than 46%
60% of 131 duels better than 86%
57% of 30 situations better than 91%
Cache36
64% better than 72%
0.78 better than 48%
82.6 better than 42%
1.09 better than 46%
54% of 114 duels right on the average
33% of 15 situations better than 34%
Nuke30
60% better than 62%
0.76 better than 43%
76.9 better than 22%
1.05 better than 38%
57% of 119 duels better than 70%
60% of 15 situations better than 91%
Inferno19
79% better than 97%
0.75 better than 37%
77.3 better than 17%
0.95-
54% of 57 duels better than 43%
25% of 4 situations better than 19%
Anubis12
67% -
0.80 -
83.4 -
1.12-
57% of 44 duels -
40% of 5 situations -
Overpass4
75% -
0.79 -
82.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RothauseNN plays

Across 256 matches RothauseNN averages K/R 0.78 and ADR 80.5; the rating across the 206 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Inferno with a 79% win rate in 19 matches. In 94 of 206 matches the rating was 1.10 or higher (46%), in 65 it was below 0.90. In 172 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. RothauseNN loses the most ELO on Ancient (−288 ELO, win rate 46%). Things go best in match 1 of the day (+443 ELO, win rate 62%). Match no. 4 of the day goes best: 65% win rate, +142 ELO. Improved over the last three months: Rating +0.09, ELO +325. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.4, Headshots at 52%. Last 30 days: 33 matches, win rate 61%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.