Ron4mo_

Germany
Streamer

9 followers 8 streams in 30 days 1 avg. viewers last live on Nov 10, 2026

331 matches tracked 21 matches in 30 days
ELO ▼ 157
1,671
30-day peak: 1,828
Rank EU
#481,090
Germany #13,279 in Germany

How does Ron4mo_ play?

Rating 1.07 (from 177 matches) K/R 0.76 ADR 81.4 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 8

Compared with 1,432 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 84%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.02+0.02 · Ø 1.00 better than 56%
Pistol kills per match 3.2
Knife kills 1 in 331 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 67%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 57%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 15x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +54
= Stayed the same
K/R at 0.71, ADR at 78.5, Headshots at 53%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −169 ELO
77 matches · 42% win rate
On Ancient −118 ELO
33 matches · 42% win rate
On Fridays −428 ELO, win rate 31%

Ron4mo_ loses the most ELO from match 5 of the day: −169 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.63 · Inferno
  3. Most kills in a match: 47 · Anubis
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
47% better than 36%
0.73 right on the average
79.6 better than 47%
1.03 better than 57%
50% of 354 duels better than 46%
37% of 19 situations better than 44%
Inferno63
52% better than 47%
0.79 better than 78%
84.7 better than 73%
1.15 better than 85%
46% of 202 duels better than 23%
35% of 17 situations better than 48%
Dust 252
48% better than 41%
0.75 better than 61%
80.4 better than 52%
0.99 better than 41%
52% of 190 duels better than 57%
58% of 12 situations better than 91%
Anubis41
56% better than 68%
0.76 better than 66%
80.1 better than 49%
1.08 better than 71%
49% of 156 duels better than 40%
27% of 11 situations better than 23%
Ancient33
42% better than 19%
0.74 better than 53%
79.7 better than 46%
1.24-
60% of 57 duels better than 94%
75% of 8 situations better than 98%
Cache27
37% better than 6%
0.86 better than 88%
87.2 better than 75%
1.16-
53% of 57 duels better than 53%
20% of 5 situations better than 6%
Nuke15
47% better than 27%
0.76 better than 57%
77.9 better than 36%
0.98-
60% of 48 duels better than 86%
33% of 3 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How Ron4mo_ plays

Across 331 matches Ron4mo_ averages K/R 0.76 and ADR 81.4; the rating across the 177 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.6 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 41 matches. In 73 of 177 matches the rating was 1.10 or higher (41%), in 59 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Ron4mo_ loses the most ELO from match 5 of the day (−169 ELO, win rate 42%). Things go best on Inferno (+288 ELO, win rate 52%). Match no. 3 of the day goes best: 57% win rate, +288 ELO. Improved over the last three months: ELO +54. Unchanged in recent months: K/R at 0.71, ADR at 78.5, Headshots at 53%, Win rate at 51%. Last 30 days: 21 matches, win rate 38%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.