rocki7

Germany
Streamer

113 followers 53 streams in 30 days 8 avg. viewers last live on Oct 30, 2026

325 matches tracked 170 matches in 30 days

How does rocki7 play?

Rating 0.90 (from 275 matches) K/R 0.65 ADR 75.5 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 275 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.3
Knife kills 2 in 325 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 28x 4K, 5 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 6.8+2.8 · Ø 4.0 better than 96%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 82%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +293
= Stayed the same
Rating at 0.90, Headshots at 49%
▼ Got worse
K/R −0.04, ADR −5.5, Win rate −6 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.71. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −500 ELO
55 matches · 38% win rate
On Dust 2 −106 ELO
31 matches · 39% win rate
On Nuke −62 ELO
44 matches · 48% win rate

rocki7 loses the most ELO in match 2 of the day: −500 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis82
51% better than 41%
0.68 better than 16%
76.9 better than 24%
0.91 better than 8%
47% of 296 duels better than 21%
38% of 39 situations right on the average
Ancient75
60% better than 71%
0.67 better than 12%
77.6 better than 25%
0.89 better than 6%
42% of 231 duels better than 7%
36% of 25 situations better than 44%
Nuke44
48% better than 24%
0.63 better than 3%
72.4 better than 8%
0.84 better than 2%
51% of 152 duels better than 37%
33% of 15 situations better than 36%
Inferno37
43% better than 9%
0.64 better than 4%
79.0 better than 24%
0.94 better than 6%
47% of 134 duels better than 13%
25% of 12 situations better than 19%
Dust 231
39% better than 8%
0.67 better than 14%
77.2 better than 26%
0.93 better than 11%
45% of 146 duels better than 14%
53% of 17 situations better than 85%
Mirage30
53% right on the average
0.59 better than 1%
67.0 better than 2%
0.84 better than 2%
36% of 135 duels better than 1%
56% of 16 situations better than 92%
Cache23
70% better than 86%
0.66 better than 7%
73.2 better than 7%
0.95 better than 9%
56% of 115 duels better than 62%
44% of 18 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How rocki7 plays

Across 325 matches rocki7 averages K/R 0.65 and ADR 75.5; the rating across the 275 rated matches is 0.90. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.90, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 49% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 71 of 275 matches the rating was 1.10 or higher (26%), in 147 it was below 0.90. In 257 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: July 2026 at 0.93. rocki7 loses the most ELO in match 2 of the day (−500 ELO, win rate 38%). Things go best on Ancient (+225 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, +90 ELO. Improved over the last three months: ELO +293. Got weaker: K/R −0.04, ADR −5.5, Win rate −6 pp. Unchanged in recent months: Rating at 0.90, Headshots at 49%. Last 30 days: 170 matches, win rate 51%, net ELO +273.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.