robyee

Netherlands
Streamer

LIVE watching now17 followers 9 streams in 30 days

341 matches tracked 40 matches in 30 days
ELO ▲ 240
2,645
30-day peak: 2,736
Rank EU
#34,357
Netherlands #201 in Netherlands

How does robyee play?

Rating 1.12 (from 302 matches) K/R 0.77 ADR 83.2 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 302 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 3.2
Knife kills 4 in 341 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 9 aces in 245 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 96%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +5.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −134

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −307 ELO
81 matches · 41% win rate
On Ancient −99 ELO
27 matches · 37% win rate
On Anubis −97 ELO
70 matches · 51% win rate

robyee loses the most ELO from match 5 of the day: −307 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.30 · Mirage
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
61% better than 82%
0.79 better than 68%
86.3 better than 71%
1.17 better than 82%
57% of 476 duels better than 79%
43% of 83 situations better than 65%
Anubis70
51% better than 44%
0.81 better than 79%
85.5 better than 71%
1.19 better than 87%
58% of 259 duels better than 81%
39% of 49 situations better than 51%
Inferno48
54% better than 43%
0.74 better than 29%
80.2 better than 26%
1.03 better than 23%
56% of 171 duels better than 60%
45% of 33 situations better than 62%
Dust 242
45% better than 23%
0.71 better than 31%
77.0 better than 25%
1.06 better than 53%
43% of 148 duels better than 9%
60% of 25 situations better than 94%
Ancient27
37% better than 7%
0.66 better than 11%
72.2 better than 9%
0.93 better than 14%
44% of 57 duels better than 12%
46% of 13 situations better than 69%
Cache27
37% better than 9%
0.76 better than 63%
83.9 better than 66%
1.12 better than 75%
56% of 103 duels better than 73%
50% of 18 situations better than 75%
Nuke3
0% -
0.70 -
86.0 -
0.79-
60% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How robyee plays

Across 341 matches robyee averages K/R 0.77 and ADR 83.2; the rating across the 302 rated matches is 1.12. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 41% headshots. The strongest map is Mirage with a 61% win rate in 122 matches. In 151 of 302 matches the rating was 1.10 or higher (50%), in 86 it was below 0.90. In 245 matches with detailed stats: 33 4Ks and 9 aces. Best month by rating: October 2026 at 1.16. robyee loses the most ELO from match 5 of the day (−307 ELO, win rate 41%). Things go best on Mirage (+398 ELO, win rate 61%). Match no. 2 of the day goes best: 63% win rate, +326 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ADR +5.3. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −134. Last 30 days: 40 matches, win rate 68%, net ELO +421.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.