ro_w0lf

Romania
Streamer Player
711 matches tracked 198 matches in 30 days
ELO ▼ 111
2,045
30-day peak: 2,263
Rank EU
#228,006
Romania #2,801 in Romania

How does ro_w0lf play?

Rating 1.04 (from 612 matches) K/R 0.75 ADR 80.5 from 711 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 610 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (486 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 2%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.2 from the last 707
Knife kills 6 in 707 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 74x 4K, 11 aces in 486 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +5.9
= Stayed the same
Headshots at 37%
▼ Got worse
Win rate −3 pp, ELO −218

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 707 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −777 ELO
266 matches · 44% win rate
On Anubis −373 ELO
35 matches · 29% win rate
On Mondays −350 ELO, win rate 43%

ro_w0lf loses the most ELO from match 5 of the day: −777 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.26 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 707 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2214
54% better than 58%
0.75 better than 56%
80.4 better than 47%
1.04 better than 52%
50% of 776 duels better than 42%
33% of 100 situations better than 37%
Mirage191
48% better than 38%
0.75 better than 56%
80.0 better than 46%
1.02 better than 47%
52% of 711 duels better than 57%
30% of 88 situations better than 26%
Ancient122
57% better than 69%
0.77 better than 63%
83.9 better than 63%
1.05 better than 56%
54% of 498 duels better than 63%
37% of 59 situations better than 47%
Inferno73
41% better than 18%
0.72 better than 35%
76.8 better than 28%
0.99 better than 28%
54% of 280 duels better than 59%
50% of 30 situations better than 74%
Nuke53
55% better than 53%
0.81 better than 69%
84.8 better than 59%
1.10 better than 61%
57% of 197 duels better than 75%
38% of 26 situations better than 48%
Anubis35
29% better than 2%
0.73 better than 44%
78.1 better than 34%
1.04 right on the average
52% of 178 duels right on the average
25% of 24 situations better than 18%
Cache14
50% -
0.64 -
67.9 -
0.93-
34% of 41 duels -
38% of 8 situations -
Vertigo4
0% -
0.90 -
94.8 -
1.20-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ro_w0lf plays

Across 711 matches ro_w0lf averages K/R 0.75 and ADR 80.5; the rating across the 612 rated matches is 1.04. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 37% headshots. The strongest map is Ancient with a 57% win rate in 122 matches. In 233 of 610 matches the rating was 1.10 or higher (38%), in 218 it was below 0.90. In 486 matches with detailed stats: 74 4Ks and 11 aces. Best month by rating: November 2026 at 1.13. ro_w0lf loses the most ELO from match 5 of the day (−777 ELO, win rate 44%). Things go best in match 3 of the day (+422 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +422 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +5.9. Got weaker: Win rate −3 pp, ELO −218. Unchanged in recent months: Headshots at 37%. Last 30 days: 198 matches, win rate 48%, net ELO −136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.