rkdcrew

Russia
Player
On FACEIT since 2017 220 matches tracked 27 matches in 30 days
ELO ▲ 53
1,839
30-day peak: 1,863
Rank EU
#348,792
Russia #85,062 in Russia

How does rkdcrew play?

Rating 1.14 (from 200 matches) K/R 0.80 ADR 85.1 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.13+0.12 · Ø 1.01 better than 87%
Pistol kills per match 2.9
Knife kills 3 in 220 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 84%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 93%
MVPs per match 2.6+0.3 · Ø 2.3 better than 84%
4Ks and aces 40x 4K, 5 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −5.1, Win rate −4 pp, ELO −50

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.73).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
53 matches · 45% win rate
In match 4 of the day −95 ELO
29 matches · 45% win rate
On Wednesdays −107 ELO, win rate 41%

rkdcrew loses the most ELO on Dust 2: −178 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.35 · Cache
  3. Longest win streak: 5 wins in a row · Inferno
  4. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
45% better than 30%
0.79 better than 78%
84.5 better than 72%
1.10 better than 78%
49% of 214 duels better than 41%
42% of 33 situations better than 61%
Anubis44
50% better than 45%
0.77 better than 67%
84.8 better than 72%
1.11 better than 78%
48% of 190 duels better than 33%
35% of 20 situations better than 44%
Mirage36
44% better than 28%
0.76 better than 64%
81.3 better than 55%
1.08 better than 70%
49% of 100 duels better than 40%
35% of 23 situations better than 41%
Inferno28
50% better than 41%
0.83 better than 85%
88.9 better than 82%
1.20 better than 89%
47% of 121 duels better than 25%
33% of 15 situations better than 41%
Nuke25
56% right on the average
0.83 better than 78%
86.2 better than 71%
1.17 better than 82%
43% of 94 duels better than 12%
29% of 14 situations better than 25%
Cache22
73% -
0.87 -
90.1 -
1.23-
64% of 77 duels -
42% of 12 situations -
Ancient9
44% -
0.84 -
85.3 -
1.20-
54% of 26 duels -
0% of 1 situations -
Overpass3
0% -
0.75 -
67.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rkdcrew plays

Across 220 matches rkdcrew averages K/R 0.80 and ADR 85.1; the rating across the 200 rated matches is 1.14. Biggest strength: 3K rounds at 5.4%, better than 93% of level 9 players. Averages 17.3 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 22 matches. In 104 of 200 matches the rating was 1.10 or higher (52%), in 57 it was below 0.90. In 167 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: November 2026 at 1.30. rkdcrew loses the most ELO on Dust 2 (−178 ELO, win rate 45%). Things go best on Cache (+267 ELO, win rate 73%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −5.1, Win rate −4 pp, ELO −50. Last 30 days: 27 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.