RK1LIVE

Poland
Streamer
202 matches tracked 22 matches in 30 days

How does RK1LIVE play?

Rating 0.99 (from 131 matches) K/R 0.72 ADR 67.4 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43% on level 8
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

RK1LIVE gets the first kill in 9 of 100 rounds. 1 percentage point below the level 8 average (10%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 52%+2 pp better than 65%

Clutch

Weakness
Last one alive

RK1LIVE wins 7 of 100 1v2s. 13 percentage points below the level 8 average (20%).

Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 7%−13 pp better than 1%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.97 kills per death. 0.03 below the level 8 average (1.00).

Headshot rate 49%+2 pp better than 60%
AWP share of kills 4%−6 pp better than 24%
K/D 0.97−0.03 better than 37%
Pistol kills per match 2.8
Knife kills 1 in 202 matches

Impact

Average
Damage and big rounds

RK1LIVE gets exactly 3 kills in 3.3 of 100 rounds. 0.6 percentage points below the level 8 average (3.9%).

2K rounds 13.0%−0.1 pp better than 45%
3K rounds 3.3%−0.6 pp better than 23%
MVPs per match 2.20.0 on par
4Ks and aces 5x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.5 utility damage per round from HEs and mollies. 2.2 above the level 8 average (4.3).

Utility hit rate 38%+3 pp better than 71%
Utility damage per round 6.5+2.2 better than 91%
Enemies flashed per round 0.280.00 on par
Deaths per round 74%+2 pp better than 31%

Progress

One value per month, dashed line is the level 8 average
Whether RK1LIVE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 37 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.82.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −169 ELO
47 matches · 38% win rate
On Fridays −203 ELO, win rate 33%

RK1LIVE loses the most ELO on Mirage: −169 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 30 · Nuke
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
38% better than 12%
0.67 better than 21%
66.2 better than 2%
0.97 better than 35%
47% of 172 duels better than 29%
25% of 24 situations better than 18%
Nuke33
52% better than 39%
0.70 better than 31%
58.6 better than 1%
0.99 better than 35%
51% of 94 duels on par
21% of 14 situations better than 14%
Ancient32
63% better than 86%
0.73 on par
79.5 better than 47%
0.95 better than 29%
49% of 129 duels better than 42%
45% of 11 situations better than 70%
Dust 226
50% on par
0.81 better than 85%
71.0 better than 8%
1.11 better than 81%
55% of 101 duels better than 76%
71% of 7 situations better than 99%
Inferno26
58% better than 67%
0.69 better than 36%
55.8 better than 1%
0.98 better than 39%
44% of 93 duels better than 18%
23% of 13 situations better than 21%
Anubis17
47% better than 33%
0.72 better than 42%
77.2 better than 31%
1.05-
44% of 55 duels better than 16%
40% of 5 situations better than 56%
Cache8
50% -
0.70 -
81.3 -
0.88-
55% of 11 duels -
0% of 2 situations -
Train7
57% -
0.72 -
75.5 -
0.98-
38% of 13 duels -
0% of 2 situations -
Vertigo4
50% -
0.75 -
12.7 -
0.77-
25% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RK1LIVE plays

Across 202 matches RK1LIVE averages K/R 0.72 and ADR 67.4; the rating across the 131 rated matches is 0.99. Biggest strength: Utility damage per round at 6.5, better than 91% of level 8 players. Most room to improve: Damage per round (ADR) at 67.4, better than only 2% of level 8 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 44 of 131 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: April 2026 at 1.00. RK1LIVE loses the most ELO on Mirage (−169 ELO, win rate 38%). Things go best on Dust 2 (+115 ELO, win rate 50%). Match no. 3 of the day goes best: 67% win rate, +93 ELO. Last 30 days: 22 matches, win rate 41%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.