riomyri

Ukraine
Streamer Player

2,022 followers 19 streams in 30 days 22 avg. viewers last live on Nov 2, 2026

262 matches tracked 47 matches in 30 days
ELO ▼ 77
906
30-day peak: 1,111
Rank EU
#1,443,984
Ukraine #73,871 in Ukraine

How does riomyri play?

Rating 0.92 (from 238 matches) K/R 0.69 ADR 81.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 42%
Opening duels won 48%−1 pp · Ø 49% better than 48%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 16%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (43%).

Headshot rate 39%−4 pp · Ø 43% better than 31%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.91−0.06 · Ø 0.97 better than 37%
Pistol kills per match 2.1
Knife kills 5 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so slightly below the average (12.8%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 32%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 62%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 15x 4K, 5 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.7).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.6+1.9 · Ø 3.7 better than 85%
Enemies flashed per round 0.38+0.15 · Ø 0.23 better than 83%
Deaths per round 76%+3 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.91, ADR at 80.6, Win rate at 50%, ELO at 906
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.71).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
70 matches · 53% win rate
On Mondays −269 ELO, win rate 34%

riomyri loses the most ELO on Dust 2: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 2.16 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
49% better than 51%
0.69 right on the average
81.8 better than 74%
0.91 better than 33%
41% of 227 duels better than 16%
35% of 17 situations better than 43%
Dust 270
53% better than 63%
0.68 better than 42%
78.9 better than 58%
0.91 better than 31%
49% of 276 duels right on the average
38% of 26 situations right on the average
Anubis41
54% better than 66%
0.72 better than 67%
83.0 better than 80%
0.98 better than 62%
47% of 150 duels better than 42%
33% of 9 situations better than 40%
Ancient24
58% better than 75%
0.67 better than 44%
78.8 better than 60%
0.87 better than 26%
44% of 84 duels better than 29%
25% of 4 situations better than 20%
Nuke19
42% better than 19%
0.75 better than 69%
84.4 better than 76%
1.01 better than 63%
55% of 97 duels better than 80%
17% of 6 situations better than 8%
Cache17
41% -
0.69 -
82.3 -
0.93-
47% of 60 duels -
33% of 9 situations -
Inferno16
56% better than 68%
0.66 better than 35%
82.3 better than 74%
0.81-
39% of 66 duels better than 7%
20% of 5 situations better than 13%
Vertigo3
0% -
0.74 -
84.5 -
0.93-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riomyri plays

Across 262 matches riomyri averages K/R 0.69 and ADR 81.2; the rating across the 238 rated matches is 0.92. Biggest strength: Utility damage per round at 5.6, better than 85% of level 4 players. Most room to improve: Clutch 1v1 won at 30%, better than only 16% of level 4 players. Averages 14.9 kills per match with 39% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 65 of 238 matches the rating was 1.10 or higher (27%), in 126 it was below 0.90. In 137 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. riomyri loses the most ELO on Dust 2 (−19 ELO, win rate 53%). Things go best on Anubis (+121 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, +80 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.91, ADR at 80.6, Win rate at 50%, ELO at 906. Last 30 days: 47 matches, win rate 47%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.