rightcs_

Germany
Streamer

932 followers 7 streams in 30 days 15 avg. viewers last live on Nov 8, 2026

425 matches tracked 45 matches in 30 days
ELO ▲ 69
2,535
30-day peak: 2,535
Rank EU
#50,617
Germany #1,275 in Germany

How does rightcs_ play?

Rating 1.03 (from 293 matches) K/R 0.73 ADR 81.9 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.01 · Ø 1.04 better than 47%
Pistol kills per match 2.9
Knife kills 4 in 425 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 25%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 5 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 92%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 81.3, Headshots at 59%, ELO at 2,535
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −440 ELO
49 matches · 37% win rate
In match 4 of the day −243 ELO
55 matches · 44% win rate
Between 0:00 and 6:00 −246 ELO, win rate 45%
On Tuesdays −120 ELO, win rate 46%

rightcs_ loses the most ELO on Cache: −440 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Recorded match no. 250 · Cache
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient109
64% better than 83%
0.77 better than 56%
85.3 better than 63%
1.08 better than 59%
53% of 318 duels better than 55%
45% of 38 situations better than 70%
Anubis99
51% better than 40%
0.70 better than 24%
79.9 better than 38%
0.99 better than 28%
49% of 300 duels better than 31%
46% of 37 situations better than 73%
Inferno62
60% better than 58%
0.70 better than 20%
80.1 better than 31%
1.03 better than 30%
49% of 227 duels better than 21%
67% of 15 situations better than 95%
Dust 257
46% better than 25%
0.70 better than 26%
77.7 better than 29%
0.96 better than 20%
45% of 188 duels better than 14%
41% of 17 situations better than 58%
Cache49
37% -
0.74 -
84.5 -
1.04-
56% of 193 duels -
46% of 28 situations -
Nuke25
48% better than 21%
0.80 better than 57%
84.0 right on the average
1.16-
53% of 53 duels better than 48%
50% of 2 situations better than 75%
Overpass17
65% -
0.77 -
81.6 -
1.07-
75% of 4 duels -
-
Mirage6
0% -
0.67 -
77.6 -
0.89-
50% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rightcs_ plays

Across 425 matches rightcs_ averages K/R 0.73 and ADR 81.9; the rating across the 293 rated matches is 1.03. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Overpass with a 65% win rate in 17 matches. In 119 of 293 matches the rating was 1.10 or higher (41%), in 99 it was below 0.90. In 193 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: November 2026 at 1.05. rightcs_ loses the most ELO on Cache (−440 ELO, win rate 37%). Things go best on Ancient (+537 ELO, win rate 64%). Match no. 3 of the day goes best: 60% win rate, +143 ELO. Improved over the last three months: Win rate +11 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 81.3, Headshots at 59%, ELO at 2,535. Last 30 days: 45 matches, win rate 60%, net ELO +91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.