rieko2

Germany
Streamer
151 matches tracked
ELO
1,550
30-day peak: 1,564
Rank EU
#596,727
Germany #15,578 in Germany

How does rieko2 play?

Rating 1.23 (from 39 matches) K/R 0.75 ADR 84.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 39 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 5%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.0 from the last 149
Knife kills 1 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.1%).

2K rounds 16.9%+3.8 pp · Ø 13.1% better than 99%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 5x 4K, 3 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.18, Rating +0.45, ADR +16.4, Headshots +9 pp, Win rate +19 pp, ELO +341
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.88
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.88 (at the start 0.70). Well above the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
29 matches · 48% win rate
On Dust 2 −37 ELO
29 matches · 34% win rate
Between 0:00 and 6:00 −86 ELO, win rate 48%
On Mondays −108 ELO, win rate 38%

rieko2 loses the most ELO on Anubis: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.74 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis29
48% better than 41%
0.74 right on the average
87.6 better than 80%
1.25-
56% of 36 duels better than 78%
0% of 4 situations better than 1%
Dust 229
34% better than 8%
0.76 better than 67%
83.1 better than 66%
1.15-
57% of 30 duels better than 83%
50% of 4 situations better than 82%
Nuke28
57% better than 61%
0.78 better than 68%
87.1 better than 76%
1.34-
52% of 31 duels better than 54%
67% of 3 situations better than 97%
Inferno20
50% better than 41%
0.64 better than 14%
74.7 better than 27%
1.04-
39% of 23 duels better than 3%
0% of 3 situations better than 1%
Ancient18
78% better than 99%
0.80 better than 79%
91.8 better than 92%
1.37-
79% of 19 duels better than 99%
50% of 4 situations better than 81%
Mirage10
70% -
0.65 -
75.1 -
1.04-
55% of 11 duels -
-
Overpass9
67% -
0.75 -
83.0 -
-
-
-
Train4
50% -
0.85 -
93.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rieko2 plays

Across 151 matches rieko2 averages K/R 0.75 and ADR 84.6; the rating across the 39 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 98% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 5% of level 8 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Ancient with a 78% win rate in 18 matches. In 23 of 39 matches the rating was 1.10 or higher (59%), in 8 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. rieko2 loses the most ELO on Anubis (−55 ELO, win rate 48%). Things go best on Nuke (+133 ELO, win rate 57%). Match no. 2 of the day goes best: 67% win rate, +73 ELO. Improved over the last three months: K/R +0.18, Rating +0.45, ADR +16.4, Headshots +9 pp, Win rate +19 pp, ELO +341. Last 30 days: 3 matches, win rate 67%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.