ribachkov

Ukraine
Streamer
265 matches tracked 73 matches in 30 days Follow on Twitch

How does ribachkov play?

Rating 0.98 (from 86 matches) K/R 0.68 ADR 74.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 4
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 86 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 45%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 37%0 pp level
Clutch 1v2 won 14%−8 pp better than 15%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 39%
AWP share of kills 4%−7 pp better than 26%
K/D 0.91−0.05 better than 37%
Pistol kills per match 2.1
Zeus kills1 in 265 matches
Knife kills 6 in 265 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.5 pp better than 70%
Rounds with 3K 3.1%−0.6 pp better than 32%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 10x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 74%
Utility damage per round 4.5+0.7 better than 66%
Enemies flashed per round 0.21−0.03 better than 45%
Rounds with a death 74%+1.0 pp better than 45%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 74.0
▼ Got worse
Headshots −5 pp, Win rate −7 pp, ELO −145

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.67 (at the start 0.69).

Patterns

From the last 265 matches, each row based on 20+ matches.

Where does the ELO go?

In match 4 of the day −68 ELO
31 matches · 35% wins
On Ancient −53 ELO
48 matches · 40% wins
On Anubis −23 ELO
30 matches · 43% wins

ribachkov loses the most ELO in match 4 of the day: −68 ELO, 35% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Longest win streak: 14 wins in a row · Ancient
  4. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
52% better than 62%
0.64 better than 25%
70.5 better than 20%
0.96 better than 48%
48% of 299 duels level
41% of 44 situations better than 61%
Ancient48
40% better than 22%
0.71 better than 59%
78.9 better than 58%
0.99–
50% of 221 duels better than 60%
34% of 29 situations better than 46%
Dust 244
57% better than 75%
0.69 better than 45%
75.1 better than 37%
0.92 better than 34%
50% of 183 duels better than 56%
41% of 27 situations better than 64%
Anubis30
43% better than 30%
0.69 better than 46%
79.0 better than 57%
1.05–
54% of 134 duels better than 79%
40% of 15 situations better than 56%
Nuke22
45% better than 30%
0.65 better than 30%
69.8 better than 20%
0.86–
48% of 75 duels better than 47%
25% of 12 situations better than 24%
Inferno19
47% better than 41%
0.73 better than 72%
80.7 better than 71%
1.12–
57% of 75 duels better than 89%
47% of 17 situations better than 69%
Cache10
60% –
0.71 –
80.4 –
1.93–
49% of 35 duels –
0% of 2 situations –
Vertigo4
50% –
0.64 –
75.1 –
0.78–
53% of 15 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ribachkov plays

Across 265 matches ribachkov averages K/R 0.68 and ADR 74.8; the rating across the 86 rated matches is 0.98. On average 14.9 kills per match, 41% of them headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 27 of 86 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 159 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. ribachkov loses the most ELO in match 4 of the day (−68 ELO, win rate 35%). Things go best in match 2 of the day (+254 ELO, win rate 55%). Got weaker: Headshots −5 pp, Win rate −7 pp, ELO −145. Unchanged in recent months: K/R at 0.67, ADR at 74.0. Last 30 days: 73 matches, win rate 58%, ELO balance +363.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.