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RiaCS2

Uruguay
Streamer Player
117 matches tracked
ELO
2,001
Peak across recorded matches: 2,069
Rank SA ▼ 957 places
#7,278
Uruguay #244 in Uruguay
30 days · prev. #6,321 · best #6,321

How does RiaCS2 play?

Rating 0.91 (from 67 matches) K/R 0.67 ADR 72.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 18% very weak below 0.75 37%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 17%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 1x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 10%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RiaCS2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 79 before.

Kills per round (K/R)

0.54
MayJunJulAugSepOctNov

Best month: May 2026 with 0.70.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
34 matches · 29% win rate
On Dust 2 −25 ELO
41 matches · 54% win rate
Between 18:00 and 24:00 −115 ELO, win rate 36%

RiaCS2 loses the most ELO in match 1 of the day: −111 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.09 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage
  5. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
54% better than 61%
0.66 better than 16%
71.7 better than 9%
0.86 better than 5%
46% of 99 duels better than 23%
25% of 12 situations better than 16%
Mirage41
49% better than 39%
0.70 better than 32%
76.0 better than 27%
1.03 right on the average
62% of 85 duels better than 95%
19% of 16 situations better than 7%
Anubis15
60% better than 77%
0.64 better than 11%
71.3 better than 8%
0.73-
28% of 18 duels better than 1%
20% of 5 situations better than 10%
Ancient11
55% -
0.61 -
65.6 -
0.90-
30% of 33 duels -
43% of 7 situations -
Inferno8
13% -
0.66 -
72.6 -
0.79-
25% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RiaCS2 plays

Across 117 matches RiaCS2 averages K/R 0.67 and ADR 72.4; the rating across the 67 rated matches is 0.91. Most room to improve: Damage per round (ADR) at 72.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 43% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 21 of 67 matches the rating was 1.10 or higher (31%), in 37 it was below 0.90. In 34 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. RiaCS2 loses the most ELO in match 1 of the day (−111 ELO, win rate 29%). Things go best on Mirage (+17 ELO, win rate 49%). From match no. 5 of the day on, things go best: 71% win rate, −24 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.