rhunCS

Netherlands
Streamer Player
418 matches tracked 140 matches in 30 days
ELO ▼ 40
1,449
30-day peak: 1,588
Rank EU
#678,451
Netherlands #3,480 in Netherlands

How does rhunCS play?

Rating 0.90 (from 294 matches) K/R 0.67 ADR 78.1 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 294 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 35%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 50%+4 pp · Ø 46% better than 73%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 3.0
Zeus kills1 in 418 matches
Knife kills 13 in 418 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 20%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 22%
MVPs per match 2.0−0.2 · Ø 2.2 better than 28%
4Ks and aces 34x 4K, 3 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 94%
Enemies flashed per round 0.39+0.13 · Ø 0.26 better than 81%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.66, ADR at 77.1, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.76. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −430 ELO
48 matches · 33% win rate
In match 1 of the day −158 ELO
99 matches · 43% win rate
On Wednesdays −219 ELO, win rate 37%

rhunCS loses the most ELO on Anubis: −430 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 9 wins in a row · Nuke
  4. Highest rating in a match: 1.96 · Anubis

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% right on the average
0.67 better than 24%
81.3 better than 62%
0.93 better than 23%
44% of 274 duels better than 19%
42% of 36 situations better than 64%
Mirage97
54% better than 66%
0.66 better than 20%
79.6 better than 53%
0.87 better than 10%
44% of 281 duels better than 17%
41% of 37 situations better than 62%
Inferno58
57% better than 69%
0.70 better than 45%
78.0 better than 45%
0.94 better than 33%
46% of 183 duels better than 30%
53% of 19 situations better than 82%
Anubis48
33% better than 6%
0.67 better than 25%
77.6 better than 41%
0.87 better than 10%
44% of 158 duels better than 15%
32% of 31 situations better than 35%
Ancient40
50% right on the average
0.64 better than 10%
72.4 better than 16%
0.88 better than 11%
49% of 87 duels better than 36%
33% of 12 situations better than 40%
Nuke39
49% better than 29%
0.69 better than 27%
78.8 better than 44%
0.90 better than 15%
38% of 90 duels better than 3%
26% of 19 situations better than 26%
Cache25
56% -
0.59 -
69.1 -
0.76-
41% of 46 duels -
0% of 1 situations -
Overpass9
67% -
0.70 -
81.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rhunCS plays

Across 418 matches rhunCS averages K/R 0.67 and ADR 78.1; the rating across the 294 rated matches is 0.90. Biggest strength: Utility damage per round at 6.9, better than 94% of level 7 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 7 players. Averages 14.6 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 58 matches. In 78 of 294 matches the rating was 1.10 or higher (27%), in 152 it was below 0.90. In 294 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: September 2026 at 0.91. rhunCS loses the most ELO on Anubis (−430 ELO, win rate 33%). Things go best on Inferno (+173 ELO, win rate 57%). Match no. 3 of the day goes best: 56% win rate, +121 ELO. Improved over the last three months: ELO +59. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, ADR at 77.1, Win rate at 51%. Last 30 days: 140 matches, win rate 51%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.