reskky_

Brazil
Streamer Player

9 followers 1 stream in 30 days 1 avg. viewers last live on Oct 13, 2026

308 matches tracked 35 matches in 30 days
ELO ▼ 139
2,485
30-day peak: 2,633
Rank SA ▼ 149 places
#1,308
Brazil #858 in Brazil
30 days · prev. #1,159 · best #807

How does reskky_ play?

Rating 1.03 (from 205 matches) K/R 0.73 ADR 84.0 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 205 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.2
Zeus kills2 in 308 matches
Knife kills 3 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 52%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 1 ace in 204 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +297
= Stayed the same
K/R at 0.72, ADR at 82.0, Headshots at 51%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −79 ELO
77 matches · 49% win rate
On Mirage −54 ELO
116 matches · 53% win rate
On Tuesdays −34 ELO, win rate 49%

reskky_ loses the most ELO on Dust 2: −79 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.31 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
53% better than 54%
0.71 better than 32%
82.1 better than 54%
0.97 better than 25%
56% of 344 duels better than 74%
43% of 40 situations better than 62%
Dust 277
49% better than 37%
0.72 better than 36%
83.9 better than 63%
1.02 better than 42%
47% of 186 duels better than 24%
39% of 28 situations better than 55%
Ancient45
49% better than 40%
0.73 better than 41%
81.0 better than 45%
1.06 better than 60%
43% of 93 duels better than 10%
32% of 22 situations better than 34%
Inferno23
74% better than 95%
0.78 better than 57%
96.1 better than 92%
1.12-
45% of 49 duels better than 10%
67% of 6 situations better than 95%
Cache19
74% -
0.84 -
89.1 -
1.15-
54% of 82 duels -
40% of 10 situations -
Anubis15
53% right on the average
0.70 better than 30%
81.7 better than 53%
1.02-
40% of 53 duels better than 4%
33% of 9 situations better than 38%
Nuke12
58% -
0.82 -
86.4 -
1.12-
55% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How reskky_ plays

Across 308 matches reskky_ averages K/R 0.73 and ADR 84.0; the rating across the 205 rated matches is 1.03. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 82 of 205 matches the rating was 1.10 or higher (40%), in 67 it was below 0.90. In 204 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. reskky_ loses the most ELO on Dust 2 (−79 ELO, win rate 49%). Things go best on Inferno (+181 ELO, win rate 74%). Improved over the last three months: Rating +0.05, ELO +297. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 82.0, Headshots at 51%. Last 30 days: 35 matches, win rate 43%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.